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- /****************************************************************************
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PARTICLE_3D_RENDER_H__
- #define __CC_PARTICLE_3D_RENDER_H__
- #include <vector>
- #include "renderer/CCRenderState.h"
- #include "base/CCRef.h"
- #include "math/CCMath.h"
- NS_CC_BEGIN
- class ParticleSystem3D;
- class Renderer;
- class MeshCommand;
- class Sprite3D;
- class GLProgramState;
- class IndexBuffer;
- class VertexBuffer;
- class Texture2D;
- /**
- * 3d particle render
- */
- class CC_DLL Particle3DRender : public Ref
- {
- friend class ParticleSystem3D;
- public:
- virtual void render(Renderer* renderer, const Mat4 &transform, ParticleSystem3D* particleSystem) = 0;
- /** Perform activities when a Renderer is started.
- */
- virtual void notifyStart();
- /** Perform activities when a Renderer is stopped.
- */
- virtual void notifyStop();
- /** Notify that the Particle System is rescaled.
- */
- virtual void notifyRescaled(const Vec3& scale);
-
- void setVisible(bool isVisible) { _isVisible = isVisible; }
-
- bool isVisible() const { return _isVisible; }
- void setDepthTest(bool isDepthTest);
- void setDepthWrite(bool isDepthWrite);
- void setBlendFunc(const BlendFunc& blendFunc);
- void copyAttributesTo (Particle3DRender *render);
- virtual void reset(){}
- CC_CONSTRUCTOR_ACCESS:
- Particle3DRender();
- virtual ~Particle3DRender();
-
- protected:
- ParticleSystem3D *_particleSystem;
- RenderState::StateBlock* _stateBlock;
- bool _isVisible;
- Vec3 _rendererScale;
- bool _depthTest;
- bool _depthWrite;
- };
- // particle render for quad
- class CC_DLL Particle3DQuadRender : public Particle3DRender
- {
- public:
- static Particle3DQuadRender* create(const std::string& texFile = "");
-
- virtual void render(Renderer* renderer, const Mat4 &transform, ParticleSystem3D* particleSystem) override;
- virtual void reset()override;
- CC_CONSTRUCTOR_ACCESS:
- Particle3DQuadRender();
- virtual ~Particle3DQuadRender();
- protected:
- bool initQuadRender(const std::string& texFile);
-
- protected:
- MeshCommand* _meshCommand;
- Texture2D* _texture;
- GLProgramState* _glProgramState;
- IndexBuffer* _indexBuffer; //index buffer
- VertexBuffer* _vertexBuffer; // vertex buffer
-
- struct posuvcolor
- {
- Vec3 position;
- Vec2 uv;
- Vec4 color;
- };
- std::vector<posuvcolor> _posuvcolors; //vertex data
- std::vector<unsigned short> _indexData; //index data
- std::string _texFile;
- };
- // particle render for Sprite3D
- class CC_DLL Particle3DModelRender : public Particle3DRender
- {
- public:
- static Particle3DModelRender* create(const std::string& modelFile, const std::string &texFile = "");
- virtual void render(Renderer* renderer, const Mat4 &transform, ParticleSystem3D* particleSystem) override;
-
- virtual void reset()override;
- CC_CONSTRUCTOR_ACCESS:
- Particle3DModelRender();
- virtual ~Particle3DModelRender();
-
- protected:
- std::vector<Sprite3D *> _spriteList;
- std::string _modelFile;
- std::string _texFile;
- Vec3 _spriteSize;
- };
- NS_CC_END
- #endif
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