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- /****************************************************************************
- Copyright (c) 2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef CCVRGenericRenderer_hpp
- #define CCVRGenericRenderer_hpp
- #include "vr/CCVRProtocol.h"
- #include "renderer/CCCustomCommand.h"
- #include "renderer/CCFrameBuffer.h"
- NS_CC_BEGIN
- class Camera;
- class Sprite;
- class DistortionMesh;
- class Distortion;
- class GLProgramState;
- class VRGenericHeadTracker;
- struct CC_DLL VREye
- {
- enum class EyeType {
- MONO,
- LEFT,
- RIGHT,
- };
- EyeType type;
- experimental::Viewport viewport;
- };
- class CC_DLL VRGenericRenderer : public VRIRenderer
- {
- public:
- VRGenericRenderer();
- virtual ~VRGenericRenderer();
- virtual void setup(GLView* glview) override;
- virtual void cleanup() override;
- virtual void render(Scene* scene, Renderer* renderer) override;
- virtual VRIHeadTracker* getHeadTracker() override;
- protected:
- void setupGLProgram();
- void renderDistortionMesh(DistortionMesh *mesh, Texture2D* texture);
- DistortionMesh* createDistortionMesh(VREye::EyeType eyeType);
- experimental::FrameBuffer* _fb;
- Size _texSize;
- VREye _leftEye;
- VREye _rightEye;
- DistortionMesh* _leftDistortionMesh;
- DistortionMesh* _rightDistortionMesh;
- Distortion* _distortion;
- bool _vignetteEnabled;
-
- GLProgramState* _glProgramState;
- VRGenericHeadTracker* _headTracker;
- };
- NS_CC_END
- #endif // CCVRGenericRenderer_hpp
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