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- /****************************************************************************
- Copyright (c) 2015 Neo Kim (neo.kim@neofect.com)
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __UISCROLLVIEWBAR_H__
- #define __UISCROLLVIEWBAR_H__
- #include "ui/UIScrollView.h"
- NS_CC_BEGIN
- /**
- * @addtogroup ui
- * @{
- */
- class Sprite;
- namespace ui {
- /**
- * Scroll bar being attached to ScrollView layout container.
- */
- class CC_GUI_DLL ScrollViewBar : public ProtectedNode
- {
- public:
- /**
- * Default constructor
- * @js ctor
- * @lua new
- */
- ScrollViewBar(ScrollView* parent, ScrollView::Direction direction);
-
- /**
- * Default destructor
- * @js NA
- * @lua NA
- */
- virtual ~ScrollViewBar();
-
- /**
- * Create a scroll bar with its parent scroll view and direction.
- * @return A scroll bar instance.
- */
- static ScrollViewBar* create(ScrollView* parent, ScrollView::Direction direction);
-
- /**
- * @brief Set the scroll bar position from the left-bottom corner (horizontal) or right-top corner (vertical).
- *
- * @param positionFromCorner The position from the left-bottom corner (horizontal) or right-top corner (vertical).
- */
- void setPositionFromCorner(const Vec2& positionFromCorner);
-
- /**
- * @brief Get the scroll bar position from the left-bottom corner (horizontal) or right-top corner (vertical).
- *
- * @return positionFromCorner
- */
- Vec2 getPositionFromCorner() const;
-
- /**
- * @brief Set the scroll bar's width
- *
- * @param width The scroll bar's width
- */
- void setWidth(float width);
-
- /**
- * @brief Get the scroll bar's width
- *
- * @return the scroll bar's width
- */
- float getWidth() const;
-
- /**
- * @brief Set scroll bar auto hide state
- *
- * @param scroll bar auto hide state
- */
- void setAutoHideEnabled(bool autoHideEnabled);
-
- /**
- * @brief Query scroll bar auto hide state
- *
- * @return True if scroll bar auto hide is enabled, false otherwise.
- */
- bool isAutoHideEnabled() const { return _autoHideEnabled; }
-
- /**
- * @brief Set scroll bar auto hide time
- *
- * @param scroll bar auto hide time
- */
- void setAutoHideTime(float autoHideTime) { _autoHideTime = autoHideTime; }
-
- /**
- * @brief Get the scroll bar's auto hide time
- *
- * @return the scroll bar's auto hide time
- */
- float getAutoHideTime() const { return _autoHideTime; }
-
- /**
- * @brief This is called by parent ScrollView when the parent is scrolled. Don't call this directly.
- *
- * @param amount how much the inner container of ScrollView is out of boundary
- */
- virtual void onScrolled(const Vec2& outOfBoundary);
-
- /**
- * @lua NA
- */
- virtual void setOpacity(GLubyte opacity) override { _opacity = opacity; }
- virtual GLubyte getOpacity() const override { return _opacity; }
- virtual void onEnter() override;
- virtual void update(float deltaTime) override;
-
- /**
- * @brief This is called by parent ScrollView when a touch is began. Don't call this directly.
- */
- void onTouchBegan();
-
- /**
- * @brief This is called by parent ScrollView when a touch is ended. Don't call this directly.
- */
- void onTouchEnded();
-
- CC_CONSTRUCTOR_ACCESS:
- virtual bool init() override;
-
- private:
- float calculateLength(float innerContainerMeasure, float scrollViewMeasure, float outOfBoundaryValue);
- Vec2 calculatePosition(float innerContainerMeasure, float scrollViewMeasure, float innerContainerPosition, float outOfBoundaryValue, float actualLength);
-
- void updateLength(float length);
- void processAutoHide(float deltaTime);
-
- ScrollView* _parent;
- ScrollView::Direction _direction;
-
- Sprite* _upperHalfCircle;
- Sprite* _lowerHalfCircle;
- Sprite* _body;
-
- GLubyte _opacity;
-
- float _marginFromBoundary;
- float _marginForLength;
- bool _touching;
-
- bool _autoHideEnabled;
- float _autoHideTime;
- float _autoHideRemainingTime;
-
- };
- }
- // end of ui group
- /// @}
- NS_CC_END
- #endif /* defined(__UISCROLLVIEWBAR_H__) */
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