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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __cocos2d_libs__UIScale9Sprite__
- #define __cocos2d_libs__UIScale9Sprite__
- #include "2d/CCSprite.h"
- #include "2d/CCSpriteFrame.h"
- #include "2d/CCSpriteBatchNode.h"
- #include "platform/CCPlatformMacros.h"
- #include "ui/GUIExport.h"
- #include "renderer/CCTrianglesCommand.h"
- /**
- * @addtogroup ui
- * @{
- */
- NS_CC_BEGIN
- class DrawNode;
- class Texture2D;
- namespace ui {
- /**
- *@brief A 9-slice sprite for cocos2d-x.
- *
- * 9-slice scaling allows you to specify how scaling is applied
- * to specific areas of a sprite. With 9-slice scaling (3x3 grid),
- * you can ensure that the sprite does not become distorted when
- * scaled.
- * Note: When you set _scale9Enabled to false,
- * then you could call `scale9Sprite->getSprite()` to return the inner Sprite pointer.
- * Then you could call any methods of Sprite class with the return pointers.
- *
- */
- class CC_GUI_DLL Scale9Sprite : public Sprite
- {
- public:
- /**
- * Default constructor.
- * @js ctor
- * @lua new
- */
- Scale9Sprite();
- /**
- * Default destructor.
- * @js NA
- * @lua NA
- */
- virtual ~Scale9Sprite();
- /**
- * Builtin shader state.
- * Currently support Normal and Gray state.
- */
- enum class State
- {
- NORMAL,
- GRAY
- };
- enum class RenderingType
- {
- SIMPLE,
- SLICE
- };
- public:
- /**
- * @brief Create an empty Scale9Sprite.
- *
- * @return A Scale9Sprite instance.
- */
- static Scale9Sprite* create();
- /**
- * Creates a 9-slice sprite with a texture file, a delimitation zone and
- * with the specified cap insets.
- *
- * @see initWithFile(const char *file, const Rect& rect, const Rect& capInsets)
- * @param file A texture file name.
- * @param rect A delimitation zone.
- * @param capInsets A specified cap insets.
- * @return A Scale9Sprite instance.
- */
- static Scale9Sprite* create(const std::string& file, const Rect& rect, const Rect& capInsets);
- /**
- * Creates a 9-slice sprite with a texture file. The whole texture will be
- * broken down into a 3×3 grid of equal blocks.
- *
- * @see initWithFile(const Rect& capInsets, const char *file)
- * @param capInsets A specified cap insets.
- * @param file A texture file name.
- * @return A Scale9Sprite instance.
- */
- static Scale9Sprite* create(const Rect& capInsets, const std::string& file);
- /**
- * Creates a 9-slice sprite with a texture file and a delimitation zone. The
- * texture will be broken down into a 3×3 grid of equal blocks.
- *
- * @see initWithFile(const char *file, const Rect& rect)
- * @param file A texture file name.
- * @param rect A delimitation zone.
- * @return A Scale9Sprite instance.
- */
- static Scale9Sprite* create(const std::string& file, const Rect& rect);
- /**
- * Creates a 9-slice sprite with a texture file. The whole texture will be
- * broken down into a 3×3 grid of equal blocks.
- *
- * @see initWithFile(const char *file)
- * @param file A texture file name.
- * @return A Scale9Sprite instance.
- */
- static Scale9Sprite* create(const std::string& file);
- /**
- * Creates a 9-slice sprite with an sprite frame.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @see initWithSpriteFrame(SpriteFrame *spriteFrame)
- * @param spriteFrame A sprite frame pointer.
- * @return A Scale9Sprite instance.
- */
- static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame);
- /**
- * Creates a 9-slice sprite with an sprite frame and the centre of its zone.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @see initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect& capInsets)
- * @param spriteFrame A sprite frame pointer.
- * @param capInsets A delimitation zone.
- * @return A Scale9Sprite instance.
- */
- static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
- /**
- * Creates a 9-slice sprite with an sprite frame name.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @see initWithSpriteFrameName(const char *spriteFrameName)
- * @param spriteFrameName A sprite frame name.
- * @return A Scale9Sprite instance.
- */
- static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName);
- /**
- * Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @see initWithSpriteFrameName(const char *spriteFrameName, const Rect& capInsets)
- * @param spriteFrameName A sprite frame name.
- * @param capInsets A delimitation zone.
- * @return A Scale9Sprite instance.
- */
- static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
- // overridden methods that takes different parameters
- using Sprite::initWithFile;
- using Sprite::initWithSpriteFrame;
- using Sprite::initWithSpriteFrameName;
- using Sprite::setSpriteFrame;
- /**
- * Initializes a 9-slice sprite with a texture file, a delimitation zone and
- * with the specified cap insets.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @param file The name of the texture file.
- * @param rect The rectangle that describes the sub-part of the texture that
- * is the whole image. If the shape is the whole texture, set this to the
- * texture's full rect.
- * @param capInsets The values to use for the cap insets.
- * @return True if initialize success, false otherwise.
- */
- virtual bool initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets);
- /**
- * Initializes a 9-slice sprite with a texture file and with the specified cap
- * insets.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @param file The name of the texture file.
- * @param capInsets The values to use for the cap insets.
- * @return True if initializes success, false otherwise.
- */
- virtual bool initWithFile(const Rect& capInsets, const std::string& file);
- /**
- * Initializes a 9-slice sprite with an sprite frame and with the specified
- * cap insets.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @param spriteFrame The sprite frame object.
- * @param capInsets The values to use for the cap insets.
- * @return True if initializes success, false otherwise.
- */
- virtual bool initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
- /**
- * Initializes a 9-slice sprite with an sprite frame name and with the specified
- * cap insets.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @param spriteFrameName The sprite frame name.
- * @param capInsets The values to use for the cap insets.
- * @return True if initializes success, false otherwise.
- */
- virtual bool initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
- //override function
- /**
- * Initializes a 9-slice sprite with a texture file and a delimitation zone. The
- * texture will be broken down into a 3×3 grid of equal blocks.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @param file The name of the texture file.
- * @param rect The rectangle that describes the sub-part of the texture that
- * is the whole image. If the shape is the whole texture, set this to the
- * texture's full rect.
- * @return True if initializes success, false otherwise.
- */
- virtual bool initWithFile(const std::string& file, const Rect& rect) override;
- /**
- * Initializes a 9-slice sprite with a texture file. The whole texture will be
- * broken down into a 3×3 grid of equal blocks.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @param file The name of the texture file.
- * @return True if initializes success, false otherwise.
- */
- virtual bool initWithFile(const std::string& file) override;
- /**
- * Initializes a 9-slice sprite with an sprite frame name.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @param spriteFrameName The sprite frame name.
- * @return True if initializes success, false otherwise.
- */
- virtual bool initWithSpriteFrameName(const std::string& spriteFrameName) override;
- virtual bool init() override;
- /**
- * @brief Initializes a 9-slice sprite with an sprite instance.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @param sprite The sprite instance.
- * @param rect A delimitation zone.
- * @param rotated Whether the sprite is rotated or not.
- * @param capInsets The values to use for the cap insets.
- * @return True if initializes success, false otherwise.
- */
- virtual bool init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets);
- /**
- * @brief Initializes a 9-slice sprite with an sprite instance.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @param sprite The sprite instance.
- * @param rect A delimitation zone.
- * @param capInsets The values to use for the cap insets.
- * @return True if initializes success, false otherwise.
- */
- virtual bool init(Sprite* sprite, const Rect& rect, const Rect& capInsets);
- /**
- * @brief Initializes a 9-slice sprite with an sprite instance.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @param sprite The sprite instance.
- * @param rect A delimitation zone.
- * @param rotated Whether the sprite is rotated or not.
- * @param offset The offset when slice the sprite.
- * @param originalSize The original size of sprite.
- * @param capInsets The values to use for the cap insets.
- * @return True if initializes success, false otherwise.
- */
- virtual bool init(Sprite* sprite,
- const Rect& rect,
- bool rotated,
- const Vec2 &offset,
- const Size &originalSize,
- const Rect& capInsets);
- /**
- * @brief Initializes a 9-slice sprite with a sprite batchnode.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @deprecated Use @see `init` instead.
- * @param batchnode A batch node pointer.
- * @param rect A delimitation zone.
- * @param rotated Whether the sprite in batch node is rotated or not.
- * @param capInsets The values to use for the cap insets.
- * @return True if initializes success, false otherwise.
- */
- CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode* batchnode,
- const Rect& rect,
- bool rotated,
- const Rect& capInsets);
- /**
- * @brief Initializes a 9-slice sprite with a sprite batch node.
- * Once the sprite is created, you can then call its "setContentSize:" method
- * to resize the sprite will all it's 9-slice goodness interact.
- * It respects the anchorPoint too.
- *
- * @deprecated Use @see `init` instead.
- * @param batchnode A batch node pointer.
- * @param rect A delimitation zone.
- * @param capInsets The values to use for the cap insets.
- * @return True if initializes success, false otherwise.
- */
- CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode* batchnode, const Rect& rect, const Rect& capInsets);
- /**
- * Creates and returns a new sprite object with the specified cap insets.
- * You use this method to add cap insets to a sprite or to change the existing
- * cap insets of a sprite. In both cases, you get back a new image and the
- * original sprite remains untouched.
- *
- * @param capInsets The values to use for the cap insets.
- * @return A Scale9Sprite instance.
- */
- Scale9Sprite* resizableSpriteWithCapInsets(const Rect& capInsets) const;
- /**
- * @brief Update Scale9Sprite with a specified sprite.
- *
- * @param sprite A sprite pointer.
- * @param rect A delimitation zone.
- * @param rotated Whether the sprite is rotated or not.
- * @param capInsets The Values to use for the cap insets.
- * @return True if update success, false otherwise.
- * @js NA
- */
- virtual bool updateWithSprite(Sprite* sprite,
- const Rect& rect,
- bool rotated,
- const Rect& capInsets);
- /**
- * @brief Update Scale9Sprite with a specified sprite.
- *
- * @param sprite A sprite pointer.
- * @param rect A delimitation zone.
- * @param rotated Whether the sprite is rotated or not.
- * @param offset The offset when slice the sprite.
- * @param originalSize The original size of the sprite.
- * @param capInsets The Values to use for the cap insets.
- * @return True if update success, false otherwise.
- * @js NA
- */
- virtual bool updateWithSprite(Sprite* sprite,
- const Rect& rect,
- bool rotated,
- const Vec2 &offset,
- const Size &originalSize,
- const Rect& capInsets);
- /**
- * @brief Update Scale9Sprite with a specified sprite.
- *
- * @deprecated Use @see `updateWithSprite` instead.
- * @param batchnode A sprite batch pointer.
- * @param originalRect A delimitation zone.
- * @param rotated Whether the sprite is rotated or not.
- * @param capInsets The Values to use for the cap insets.
- * @return True if update success, false otherwise.
- */
- CC_DEPRECATED(v3) bool updateWithBatchNode(SpriteBatchNode* batchnode,
- const Rect& originalRect,
- bool rotated,
- const Rect& capInsets);
- /**
- * @brief Change inner sprite's sprite frame.
- *
- * @param spriteFrame A sprite frame pointer.
- * @param capInsets The values to use for the cap insets.
- */
- virtual void setSpriteFrame(SpriteFrame * spriteFrame, const Rect& capInsets);
- /**
- * Change the state of 9-slice sprite.
- * @see `State`
- * @param state A enum value in State.
- * @since v3.4
- */
- void setState(State state);
- /**
- * Query the current bright state.
- * @return @see `State`
- * @since v3.7
- */
- State getState() const;
- /**
- * @brief Query the sprite's original size.
- *
- * @return Sprite size.
- */
- Size getOriginalSize() const;
- /**
- * @brief Change the preferred size of Scale9Sprite.
- *
- * @param size A delimitation zone.
- */
- void setPreferredSize(const Size& size);
- /**
- * @brief Query the Scale9Sprite's preferred size.
- *
- * @return Scale9Sprite's preferred size.
- */
- Size getPreferredSize() const;
- /**
- * @brief Change the left sprite's cap inset.
- *
- * @param leftInset The values to use for the cap inset.
- */
- void setInsetLeft(float leftInset);
- /**
- * @brief Query the left sprite's cap inset.
- *
- * @return The left sprite's cap inset.
- */
- float getInsetLeft() const;
- /**
- * @brief Change the top sprite's cap inset.
- *
- * @param topInset The values to use for the cap inset.
- */
- void setInsetTop(float topInset);
- /**
- * @brief Query the top sprite's cap inset.
- *
- * @return The top sprite's cap inset.
- */
- float getInsetTop() const;
- /**
- * @brief Change the right sprite's cap inset.
- *
- * @param rightInset The values to use for the cap inset.
- */
- void setInsetRight(float rightInset);
- /**
- * @brief Query the right sprite's cap inset.
- *
- * @return The right sprite's cap inset.
- */
- float getInsetRight() const;
- /**
- * @brief Change the bottom sprite's cap inset.
- *
- * @param bottomInset The values to use for the cap inset.
- */
- void setInsetBottom(float bottomInset);
- /**
- * @brief Query the bottom sprite's cap inset.
- *
- * @return The bottom sprite's cap inset.
- */
- float getInsetBottom() const;
- /**
- * @brief Toggle 9-slice feature.
- * If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.
- * @warning: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead.
- * The setScale9Enabled(false) is kept only for back back compatibility.
- * @param enabled True to enable 9-slice, false otherwise.
- * @js NA
- */
- void setScale9Enabled(bool enabled);
- /**
- * @brief Query whether the Scale9Sprite is enable 9-slice or not.
- *
- * @return True if 9-slice is enabled, false otherwise.
- * @js NA
- */
- bool isScale9Enabled() const;
- /// @} end of Children and Parent
- /**
- * @brief Get the original no 9-sliced sprite
- *
- * @return A sprite instance.
- */
- Sprite* getSprite();
- /**
- * @brief copies self to copy
- */
- void copyTo(Scale9Sprite* copy) const;
- /**
- * Set the slice sprite rendering type.
- * When setting to SIMPLE, only 4 vertexes is used to rendering.
- * otherwise 16 vertexes will be used to rendering.
- * @see RenderingType
- */
- void setRenderingType(RenderingType type);
- /**
- * Return the slice sprite rendering type.
- */
- RenderingType getRenderingType() const;
- /**
- * Set the Cap Insets in Points using the untrimmed size as reference
- */
- void setCapInsets(const Rect& insets);
- /**
- * Returns the Cap Insets
- */
- Rect getCapInsets() const;
- void resetRender();
- protected:
- void updateCapInset();
- void setupSlice9(Texture2D* texture, const Rect& capInsets);
- bool _isPatch9;
- float _insetLeft;
- float _insetRight;
- float _insetTop;
- float _insetBottom;
- Scale9Sprite::State _brightState;
- Scale9Sprite::RenderingType _renderingType;
- };
-
- }} //end of namespace
- // end of ui group
- /// @}
- #endif /* defined(__cocos2d_libs__UIScale9Sprite__) */
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