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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __LAYOUT_H__
- #define __LAYOUT_H__
- #include "ui/UIWidget.h"
- #include "ui/GUIExport.h"
- #include "renderer/CCCustomCommand.h"
- #include "renderer/CCGroupCommand.h"
- /**
- * @addtogroup ui
- * @{
- */
- NS_CC_BEGIN
- class DrawNode;
- class LayerColor;
- class LayerGradient;
- class StencilStateManager;
- struct CC_DLL ResourceData;
- namespace ui {
-
- class LayoutManager;
- class Scale9Sprite;
- /**
- *@brief Layout interface for creating LayoutManger and do actual layout.
- * @js NA
- */
- class CC_GUI_DLL LayoutProtocol
- {
- public:
- /**
- *@brief Default constructor.
- */
- LayoutProtocol(){}
- /**
- *@brief Default destructor.
- */
- virtual ~LayoutProtocol(){}
-
- /**
- * @brief Create a custom layout manager.
- *
- * @return A LayoutManager descendants instance.
- */
- virtual LayoutManager* createLayoutManager() = 0;
-
- /**
- * @brief Return the content size of layout.
- *
- * @return A content size in Size.
- */
- virtual Size getLayoutContentSize()const = 0;
-
- /**
- * @brief Get all elements of the layout.
- *
- * @return A vector of Node pointers.
- */
- virtual const Vector<Node*>& getLayoutElements()const = 0;
-
- /**
- * @brief The main function to do the layout job.
- * Different layout manager should implement its own layout algorithm.
- *
- */
- virtual void doLayout() = 0;
- };
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- #ifdef RELATIVE
- #undef RELATIVE
- #endif
- #endif
- /**
- *@brief A container for holding a few child widgets.
- *
- * The child widgets could be rearranged according to the layout type and it also enables clipping, set background image and color.
- *
- * There are mainly four types of layout:
- * - Absolute layout: This the default layout type, child elements are arranged by their absolute position.
- * - Horizontal layout: child elements are arranged horizontally.
- * - Vertical layout: child elements are arranged vertically.
- * - Relative layout: child elements are arranged relative to certain rules.
- *
- */
- class CC_GUI_DLL Layout : public Widget, public LayoutProtocol
- {
-
- DECLARE_CLASS_GUI_INFO
-
- public:
- /**
- * Layout type, default is ABSOLUTE.
- */
- enum class Type
- {
- ABSOLUTE,
- VERTICAL,
- HORIZONTAL,
- RELATIVE
- };
-
- /**
- * Clipping Type, default is STENCIL.
- */
- enum class ClippingType
- {
- STENCIL,
- SCISSOR
- };
-
- /**
- * Background color type, default is NONE.
- */
- enum class BackGroundColorType
- {
- NONE,
- SOLID,
- GRADIENT
- };
-
- /**
- * Default constructor
- * @js ctor
- * @lua new
- */
- Layout();
-
- /**
- * Default destructor
- * @js NA
- * @lua NA
- */
- virtual ~Layout();
-
- /**
- * Create a empty layout.
- */
- static Layout* create();
-
- /**
- * Sets a background image for layout.
- *
- * @param fileName image file path.
- * @param texType @see TextureResType.
- */
- void setBackGroundImage(const std::string& fileName,TextureResType texType = TextureResType::LOCAL);
-
- /**
- * Sets a background image capinsets for layout, it only affects the scale9 enabled background image
- *
- * @param capInsets The capInsets in Rect.
- *
- */
- void setBackGroundImageCapInsets(const Rect& capInsets);
-
- /**
- * Query background image's capInsets size.
- *@return The background image capInsets.
- */
- const Rect& getBackGroundImageCapInsets()const;
-
- /**
- * Sets Color Type for layout's background
- *
- * @param type @see `BackGroundColorType`
- */
- void setBackGroundColorType(BackGroundColorType type);
-
- /**
- * Query the layout's background color type.
- *@return The layout's background color type.
- */
- BackGroundColorType getBackGroundColorType()const;
-
- /**
- * Enable background image scale9 rendering.
- *
- * @param enabled True means enable scale9 rendering for background image, false otherwise.
- */
- void setBackGroundImageScale9Enabled(bool enabled);
-
- /**
- * Query background image scale9 enable status.
- *@return Whether background image is scale9 enabled or not.
- */
- bool isBackGroundImageScale9Enabled()const;
-
- /**
- * Set background color for layout
- * The color only applies to layout when it's color type is BackGroundColorType::SOLIDE
- *
- * @param color Color in Color3B.
- */
- void setBackGroundColor(const Color3B &color);
-
- /**
- * Query the layout's background color.
- *@return Background color in Color3B.
- */
- const Color3B& getBackGroundColor()const;
-
- /**
- * Set start and end background color for layout.
- * This setting only take effect when the layout's color type is BackGroundColorType::GRADIENT
- *
- * @param startColor Color value in Color3B.
- * @param endColor Color value in Color3B.
- */
- void setBackGroundColor(const Color3B &startColor, const Color3B &endColor);
-
- /**
- * Get the gradient background start color.
- *@return Gradient background start color value.
- */
- const Color3B& getBackGroundStartColor()const;
-
- /**
- * Get the gradient background end color.
- * @return Gradient background end color value.
- */
- const Color3B& getBackGroundEndColor()const;
-
- /**
- * Sets background color opacity of layout.
- *
- * @param opacity The opacity in `GLubyte`.
- */
- void setBackGroundColorOpacity(GLubyte opacity);
-
- /**
- * Get the layout's background color opacity.
- *@return Background color opacity value.
- */
- GLubyte getBackGroundColorOpacity()const;
-
- /**
- * Sets background color vector for layout.
- * This setting only take effect when layout's color type is BackGroundColorType::GRADIENT
- *
- * @param vector The color vector in `Vec2`.
- */
- void setBackGroundColorVector(const Vec2 &vector);
-
- /**
- * Get the layout's background color vector.
- *@return Background color vector.
- */
- const Vec2& getBackGroundColorVector()const;
-
- /**
- * Set layout's background image color.
- *@param color Background color value in `Color3B`.
- */
- void setBackGroundImageColor(const Color3B& color);
-
- /**
- * Set opacity of background image.
- *@param opacity Background image opacity in GLubyte.
- */
- void setBackGroundImageOpacity(GLubyte opacity);
-
- /**
- * Get color of layout's background image.
- *@return Layout's background image color.
- */
- const Color3B& getBackGroundImageColor()const;
-
- /**
- * Get the opacity of layout's background image.
- * @return The opacity of layout's background image.
- */
- GLubyte getBackGroundImageOpacity()const;
-
- /**
- * Remove the background image of layout.
- */
- void removeBackGroundImage();
-
- /**
- * Gets background image texture size.
- *
- * @return background image texture size.
- */
- const Size& getBackGroundImageTextureSize() const;
-
- /**
- * Toggle layout clipping.
- *
- * If you do need clipping, you pass true to this function.
- *
- * @param enabled Pass true to enable clipping, false otherwise.
- */
- virtual void setClippingEnabled(bool enabled);
-
-
- /**
- * Change the clipping type of layout.
- * On default, the clipping type is `ClippingType::STENCIL`.
- * @see `ClippingType`
- *@param type The clipping type of layout.
- */
- void setClippingType(ClippingType type);
- /**
- *
- * @see `setClippingType(ClippingType)`
- */
- ClippingType getClippingType()const;
-
- /**
- * Gets if layout is clipping enabled.
- *
- * @return if layout is clipping enabled.
- */
- virtual bool isClippingEnabled()const;
-
- /**
- * Returns the "class name" of widget.
- */
- virtual std::string getDescription() const override;
-
- /**
- * Change the layout type.
- *@param type Layout type.
- */
- virtual void setLayoutType(Type type);
-
- /**
- * Query layout type.
- *@return Get the layout type.
- */
- virtual Type getLayoutType() const;
-
- virtual void addChild(Node* child)override;
- virtual void addChild(Node * child, int localZOrder)override;
- /**
- * Adds a child to the container with z order and tag
- *
- * If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
- *
- * @param child A child node
- * @param localZOrder Z order for drawing priority. Please refer to setLocalZOrder(int)
- * @param tag A integer to identify the node easily. Please refer to setTag(int)
- */
- virtual void addChild(Node* child, int localZOrder, int tag) override;
- virtual void addChild(Node* child, int localZOrder, const std::string &name) override;
-
- virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
- virtual void removeChild(Node* child, bool cleanup = true) override;
-
- /**
- * Removes all children from the container with a cleanup.
- *
- * @see `removeAllChildrenWithCleanup(bool)`
- */
- virtual void removeAllChildren() override;
- /**
- * Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
- *
- * @param cleanup true if all running actions on all children nodes should be cleanup, false otherwise.
- * @js removeAllChildren
- * @lua removeAllChildren
- */
- virtual void removeAllChildrenWithCleanup(bool cleanup) override;
- /**
- * force refresh widget layout
- */
- virtual void forceDoLayout();
-
- /**
- * request to refresh widget layout
- */
- virtual void requestDoLayout();
-
- /**
- * @lua NA
- */
- virtual void onEnter() override;
-
- /**
- * @lua NA
- */
- virtual void onExit() override;
-
- virtual void setGlobalZOrder(float globalZOrder) override;
-
- /**
- * If a layout is loop focused which means that the focus movement will be inside the layout
- *@param loop pass true to let the focus movement loop inside the layout
- */
- void setLoopFocus(bool loop);
-
- /**
- *@return If focus loop is enabled, then it will return true, otherwise it returns false. The default value is false.
- */
- bool isLoopFocus()const;
-
- /**
- *@param pass To specify whether the layout pass its focus to its child
- */
- void setPassFocusToChild(bool pass);
-
- /**
- * @return To query whether the layout will pass the focus to its children or not. The default value is true
- */
- bool isPassFocusToChild()const;
-
- /**
- * When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
- * If the widget is not in a layout, it will return itself
- *@param direction the direction to look for the next focused widget in a layout
- *@param current the current focused widget
- *@return the next focused widget in a layout
- */
- virtual Widget* findNextFocusedWidget(FocusDirection direction, Widget* current) override;
-
- /**
- * To specify a user-defined functor to decide which child widget of the layout should get focused
- * @param FocusDirection the finding direction
- * @param this previous focused widget
- * @return return the index of widget in the layout
- */
- std::function<int(FocusDirection, Widget*)> onPassFocusToChild;
-
- /**
- * Override function. Set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true.
- * @param mask Mask being set
- * @param applyChildren If true call this function recursively from this node to its children.
- */
- virtual void setCameraMask(unsigned short mask, bool applyChildren = true) override;
- ResourceData getRenderFile();
- CC_CONSTRUCTOR_ACCESS:
- //override "init" method of widget.
- virtual bool init() override;
-
- protected:
- //override "onSizeChanged" method of widget.
- virtual void onSizeChanged() override;
-
- //init background image renderer.
- void addBackGroundImage();
-
- void supplyTheLayoutParameterLackToChild(Widget* child);
- virtual Widget* createCloneInstance() override;
- virtual void copySpecialProperties(Widget* model) override;
- virtual void copyClonedWidgetChildren(Widget* model) override;
-
- void stencilClippingVisit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags);
- void scissorClippingVisit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags);
-
- void setStencilClippingSize(const Size& size);
- const Rect& getClippingRect();
-
- virtual void doLayout()override;
- virtual LayoutManager* createLayoutManager()override;
- virtual Size getLayoutContentSize()const override;
- virtual const Vector<Node*>& getLayoutElements()const override;
-
- //clipping
-
- void onBeforeVisitScissor();
- void onAfterVisitScissor();
- void updateBackGroundImageColor();
- void updateBackGroundImageOpacity();
- void updateBackGroundImageRGBA();
-
- /**
- *get the content size of the layout, it will accumulate all its children's content size
- */
- Size getLayoutAccumulatedSize() const;
-
- /**
- * When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child
- * will get the focus. The current algorithm to determine which child will get focus is nearest-distance-priority algorithm
- *@param direction The next focused widget direction
- *@return The index of child widget in the container
- */
- int findNearestChildWidgetIndex(FocusDirection direction, Widget* baseWidget);
-
- /**
- * When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child
- * will get the focus. The current algorithm to determine which child will get focus is farthest-distance-priority algorithm
- *@param direction The next focused widget direction
- *@return The index of child widget in the container
- */
- int findFarthestChildWidgetIndex(FocusDirection direction, Widget* baseWidget);
-
- /**
- * calculate the nearest distance between the baseWidget and the children of the layout
- *@param the base widget which will be used to calculate the distance between the layout's children and itself
- *@return return the nearest distance between the baseWidget and the layout's children
- */
- float calculateNearestDistance(Widget* baseWidget);
-
- /**
- * calculate the farthest distance between the baseWidget and the children of the layout
- *@param the base widget which will be used to calculate the distance between the layout's children and itself
- *@return return the farthest distance between the baseWidget and the layout's children
- */
- float calculateFarthestDistance(Widget* baseWidget);
-
- /**
- * when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not
- */
- void findProperSearchingFunctor(FocusDirection dir, Widget* baseWidget);
-
- /**
- * find the first non-layout widget in this layout
- */
- Widget *findFirstNonLayoutWidget();
-
- /**
- * find the first focus enabled widget index in the layout, it will recursive searching the child widget
- */
- int findFirstFocusEnabledWidgetIndex();
-
- /**
- * find a focus enabled child Widget in the layout by index
- */
- Widget* findFocusEnabledChildWidgetByIndex(ssize_t index);
-
- /**
- * get the center point of a widget in world space
- */
- Vec2 getWorldCenterPoint(Widget* node)const;
-
- /**
- * this method is called internally by nextFocusedWidget. When the dir is Right/Down, then this method will be called
- *@param direction the direction.
- *@param current the current focused widget
- *@return the next focused widget
- */
- Widget* getNextFocusedWidget(FocusDirection direction,Widget *current);
-
- /**
- * this method is called internally by nextFocusedWidget. When the dir is Left/Up, then this method will be called
- *@param direction the direction.
- *@param current the current focused widget
- *@return the next focused widget
- */
- Widget* getPreviousFocusedWidget(FocusDirection direction, Widget *current);
-
- /**
- * find the nth element in the _children array. Only the Widget descendant object will be returned
- *@param index The index of a element in the _children array
- */
- Widget* getChildWidgetByIndex(ssize_t index)const;
- /**
- * whether it is the last element according to all their parents
- */
- bool isLastWidgetInContainer(Widget* widget, FocusDirection direction)const;
-
- /**Lookup any parent widget with a layout type as the direction,
- * if the layout is loop focused, then return true, otherwise
- * It returns false
- */
- bool isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction)const;
-
- /**
- * pass the focus to the layout's next focus enabled child
- */
- Widget* passFocusToChild(FocusDirection direction, Widget* current);
-
- /**
- * If there are no focus enabled child in the layout, it will return false, otherwise it returns true
- */
- bool checkFocusEnabledChild()const;
-
- protected:
-
- //background
- bool _backGroundScale9Enabled;
- Scale9Sprite* _backGroundImage;
- std::string _backGroundImageFileName;
- Rect _backGroundImageCapInsets;
- BackGroundColorType _colorType;
- TextureResType _bgImageTexType;
- Size _backGroundImageTextureSize;
- Color3B _backGroundImageColor;
- GLubyte _backGroundImageOpacity;
- LayerColor* _colorRender;
- LayerGradient* _gradientRender;
- Color3B _cColor;
- Color3B _gStartColor;
- Color3B _gEndColor;
- Vec2 _alongVector;
- GLubyte _cOpacity;
-
- //clipping
- bool _clippingEnabled;
- Type _layoutType;
- ClippingType _clippingType;
- DrawNode* _clippingStencil;
- bool _scissorOldState;
- Rect _clippingOldRect;
- Rect _clippingRect;
- Layout* _clippingParent;
- bool _clippingRectDirty;
-
- //clipping
- StencilStateManager *_stencilStateManager;
- GroupCommand _groupCommand;
- CustomCommand _beforeVisitCmdStencil;
- CustomCommand _afterDrawStencilCmd;
- CustomCommand _afterVisitCmdStencil;
- CustomCommand _beforeVisitCmdScissor;
- CustomCommand _afterVisitCmdScissor;
-
- bool _doLayoutDirty;
- bool _isInterceptTouch;
-
- //whether enable loop focus or not
- bool _loopFocus;
- //on default, it will pass the focus to the next nearest widget
- bool _passFocusToChild;
- //when finding the next focused widget, use this variable to pass focus between layout & widget
- bool _isFocusPassing;
- };
-
- }
- NS_CC_END
- // end of ui group
- /// @}
- #endif /* defined(__Layout__) */
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