ccShader_PositionTextureColorAlphaTest.frag 1.6 KB

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  1. /*
  2. * cocos2d for iPhone: http://www.cocos2d-iphone.org
  3. *
  4. * Copyright (c) 2011 Brian Chapados
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a copy
  7. * of this software and associated documentation files (the "Software"), to deal
  8. * in the Software without restriction, including without limitation the rights
  9. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. * copies of the Software, and to permit persons to whom the Software is
  11. * furnished to do so, subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included in
  14. * all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. * THE SOFTWARE.
  23. */
  24. const char* ccPositionTextureColorAlphaTest_frag = R"(
  25. #ifdef GL_ES
  26. precision lowp float;
  27. #endif
  28. varying vec4 v_fragmentColor;
  29. varying vec2 v_texCoord;
  30. uniform float CC_alpha_value;
  31. void main()
  32. {
  33. vec4 texColor = texture2D(CC_Texture0, v_texCoord);
  34. // mimic: glAlphaFunc(GL_GREATER)
  35. // pass if ( incoming_pixel >= CC_alpha_value ) => fail if incoming_pixel < CC_alpha_value
  36. if ( texColor.a <= CC_alpha_value )
  37. discard;
  38. gl_FragColor = texColor * v_fragmentColor;
  39. }
  40. )";