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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "renderer/CCVertexIndexBuffer.h"
- #include "base/CCEventType.h"
- #include "base/CCEventListenerCustom.h"
- #include "base/CCEventDispatcher.h"
- #include "base/CCDirector.h"
- NS_CC_BEGIN
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- bool VertexBuffer::_enableShadowCopy = true;
- #else
- bool VertexBuffer::_enableShadowCopy = false;
- #endif
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- bool IndexBuffer::_enableShadowCopy = true;
- #else
- bool IndexBuffer::_enableShadowCopy = false;
- #endif
- VertexBuffer* VertexBuffer::create(int sizePerVertex, int vertexNumber, GLenum usage/* = GL_STATIC_DRAW*/)
- {
- auto result = new (std::nothrow) VertexBuffer();
- if(result && result->init(sizePerVertex, vertexNumber, usage))
- {
- result->autorelease();
- return result;
- }
- CC_SAFE_DELETE(result);
- return nullptr;
-
- }
- VertexBuffer::VertexBuffer()
- : _recreateVBOEventListener(nullptr)
- , _vbo(0)
- , _sizePerVertex(0)
- , _vertexNumber(0)
- {
-
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- auto callBack = [this](EventCustom* event)
- {
- this->recreateVBO();
- };
- _recreateVBOEventListener = Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_RENDERER_RECREATED, callBack);
- #endif
- }
- VertexBuffer::~VertexBuffer()
- {
- if(glIsBuffer(_vbo))
- {
- glDeleteBuffers(1, &_vbo);
- _vbo = 0;
- }
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- Director::getInstance()->getEventDispatcher()->removeEventListener(_recreateVBOEventListener);
- #endif
- }
- bool VertexBuffer::init(int sizePerVertex, int vertexNumber, GLenum usage/* = GL_STATIC_DRAW*/)
- {
- if(0 == sizePerVertex || 0 == vertexNumber)
- return false;
- _sizePerVertex = sizePerVertex;
- _vertexNumber = vertexNumber;
- _usage = usage;
-
- if(isShadowCopyEnabled())
- {
- _shadowCopy.resize(sizePerVertex * _vertexNumber);
- }
-
- glGenBuffers(1, &_vbo);
- glBindBuffer(GL_ARRAY_BUFFER, _vbo);
- glBufferData(GL_ARRAY_BUFFER, getSize(), nullptr, _usage);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- return true;
- }
- int VertexBuffer::getSizePerVertex() const
- {
- return _sizePerVertex;
- }
- int VertexBuffer::getVertexNumber() const
- {
- return _vertexNumber;
- }
- bool VertexBuffer::updateVertices(const void* verts, int count, int begin)
- {
- if(count <= 0 || nullptr == verts) return false;
-
- if(begin < 0)
- {
- CCLOGERROR("Update vertices with begin = %d, will set begin to 0", begin);
- begin = 0;
- }
-
- if(count + begin > _vertexNumber)
- {
- CCLOGERROR("updated vertices exceed the max size of vertex buffer, will set count to _vertexNumber-begin");
- count = _vertexNumber - begin;
- }
-
- if(isShadowCopyEnabled())
- {
- memcpy(&_shadowCopy[begin * _sizePerVertex], verts, count * _sizePerVertex);
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, _vbo);
- glBufferSubData(GL_ARRAY_BUFFER, begin * _sizePerVertex, count * _sizePerVertex, verts);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- return true;
- }
- GLuint VertexBuffer::getVBO() const
- {
- return _vbo;
- }
- void VertexBuffer::recreateVBO() const
- {
- CCLOG("come to foreground of VertexBuffer");
- glGenBuffers(1, &_vbo);
- glBindBuffer(GL_ARRAY_BUFFER, _vbo);
- const void* buffer = nullptr;
- if(isShadowCopyEnabled())
- {
- buffer = &_shadowCopy[0];
- }
- CCLOG("recreate IndexBuffer with size %d %d", getSizePerVertex(), _vertexNumber);
- glBufferData(GL_ARRAY_BUFFER, _sizePerVertex * _vertexNumber, buffer, _usage);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- if(!glIsBuffer(_vbo))
- {
- CCLOGERROR("recreate VertexBuffer Error");
- }
- }
- int VertexBuffer::getSize() const
- {
- return _sizePerVertex * _vertexNumber;
- }
- IndexBuffer* IndexBuffer::create(IndexType type, int number, GLenum usage/* = GL_STATIC_DRAW*/)
- {
- auto result = new (std::nothrow) IndexBuffer();
- if(result && result->init(type, number, usage))
- {
- result->autorelease();
- return result;
- }
- CC_SAFE_DELETE(result);
- return nullptr;
- }
- IndexBuffer::IndexBuffer()
- : _vbo(0)
- , _type(IndexType::INDEX_TYPE_SHORT_16)
- , _indexNumber(0)
- , _recreateVBOEventListener(nullptr)
- {
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- auto callBack = [this](EventCustom* event)
- {
- this->recreateVBO();
- };
- _recreateVBOEventListener = Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_RENDERER_RECREATED, callBack);
- #endif
- }
- IndexBuffer::~IndexBuffer()
- {
- if(glIsBuffer(_vbo))
- {
- glDeleteBuffers(1, &_vbo);
- _vbo = 0;
- }
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- Director::getInstance()->getEventDispatcher()->removeEventListener(_recreateVBOEventListener);
- #endif
- }
- bool IndexBuffer::init(IndexBuffer::IndexType type, int number, GLenum usage/* = GL_STATIC_DRAW*/)
- {
- if(number <=0 ) return false;
-
- _type = type;
- _indexNumber = number;
- _usage = usage;
-
- glGenBuffers(1, &_vbo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vbo);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, getSize(), nullptr, _usage);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- if(isShadowCopyEnabled())
- {
- _shadowCopy.resize(getSize());
- }
-
- return true;
- }
- IndexBuffer::IndexType IndexBuffer::getType() const
- {
- return _type;
- }
- int IndexBuffer::getSizePerIndex() const
- {
- return IndexType::INDEX_TYPE_SHORT_16 == _type ? 2 : 4;
- }
- int IndexBuffer::getIndexNumber() const
- {
- return _indexNumber;
- }
- bool IndexBuffer::updateIndices(const void* indices, int count, int begin)
- {
- if(count <= 0 || nullptr == indices) return false;
-
- if(begin < 0)
- {
- CCLOGERROR("Update indices with begin = %d, will set begin to 0", begin);
- begin = 0;
- }
-
- if(count + begin > _indexNumber)
- {
- CCLOGERROR("updated indices exceed the max size of vertex buffer, will set count to _indexNumber-begin");
- count = _indexNumber - begin;
- }
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vbo);
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, begin * getSizePerIndex(), count * getSizePerIndex(), indices);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- if(isShadowCopyEnabled())
- {
- memcpy(&_shadowCopy[begin * getSizePerIndex()], indices, count * getSizePerIndex());
- }
-
- return true;
- }
- int IndexBuffer::getSize() const
- {
- return getSizePerIndex() * _indexNumber;
- }
- GLuint IndexBuffer::getVBO() const
- {
- return _vbo;
- }
- void IndexBuffer::recreateVBO() const
- {
- CCLOG("come to foreground of IndexBuffer");
- glGenBuffers(1, &_vbo);
- glBindBuffer(GL_ARRAY_BUFFER, _vbo);
- const void* buffer = nullptr;
- if(isShadowCopyEnabled())
- {
- buffer = &_shadowCopy[0];
- }
- CCLOG("recreate IndexBuffer with size %d %d ", getSizePerIndex(), _indexNumber);
- glBufferData(GL_ARRAY_BUFFER, getSize(), buffer, _usage);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- if(!glIsBuffer(_vbo))
- {
- CCLOGERROR("recreate IndexBuffer Error");
- }
- }
- NS_CC_END
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