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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "renderer/CCTrianglesCommand.h"
- #include "renderer/ccGLStateCache.h"
- #include "renderer/CCGLProgram.h"
- #include "renderer/CCGLProgramState.h"
- #include "xxhash.h"
- #include "renderer/CCRenderer.h"
- #include "renderer/CCTexture2D.h"
- NS_CC_BEGIN
- TrianglesCommand::TrianglesCommand()
- :_materialID(0)
- ,_textureID(0)
- ,_glProgramState(nullptr)
- ,_blendType(BlendFunc::DISABLE)
- ,_alphaTextureID(0)
- {
- _type = RenderCommand::Type::TRIANGLES_COMMAND;
- }
- void TrianglesCommand::init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, const Triangles& triangles,const Mat4& mv, uint32_t flags)
- {
- CCASSERT(glProgramState, "Invalid GLProgramState");
- CCASSERT(glProgramState->getVertexAttribsFlags() == 0, "No custom attributes are supported in QuadCommand");
- RenderCommand::init(globalOrder, mv, flags);
- _triangles = triangles;
- if(_triangles.indexCount % 3 != 0)
- {
- int count = _triangles.indexCount;
- _triangles.indexCount = count / 3 * 3;
- CCLOGERROR("Resize indexCount from %zd to %zd, size must be multiple times of 3", count, _triangles.indexCount);
- }
- _mv = mv;
-
- if( _textureID != textureID || _blendType.src != blendType.src || _blendType.dst != blendType.dst ||
- _glProgramState != glProgramState)
- {
- _textureID = textureID;
- _blendType = blendType;
- _glProgramState = glProgramState;
- generateMaterialID();
- }
- }
- void TrianglesCommand::init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, const Triangles& triangles,const Mat4& mv)
- {
- init(globalOrder, textureID, glProgramState, blendType, triangles, mv, 0);
- }
- void TrianglesCommand::init(float globalOrder, Texture2D* texture, GLProgramState* glProgramState, BlendFunc blendType, const Triangles& triangles, const Mat4& mv, uint32_t flags)
- {
- init(globalOrder, texture->getName(), glProgramState, blendType, triangles, mv, flags);
- _alphaTextureID = texture->getAlphaTextureName();
- }
- TrianglesCommand::~TrianglesCommand()
- {
- }
- void TrianglesCommand::generateMaterialID()
- {
- // glProgramState is hashed because it contains:
- // * uniforms/values
- // * glProgram
- //
- // we safely can when the same glProgramState is being used then they share those states
- // if they don't have the same glProgramState, they might still have the same
- // uniforms/values and glProgram, but it would be too expensive to check the uniforms.
- struct {
- void* glProgramState;
- GLuint textureId;
- GLenum blendSrc;
- GLenum blendDst;
- } hashMe;
- // NOTE: Initialize hashMe struct to make the value of padding bytes be filled with zero.
- // It's important since XXH32 below will also consider the padding bytes which probably
- // are set to random values by different compilers.
- memset(&hashMe, 0, sizeof(hashMe));
- hashMe.textureId = _textureID;
- hashMe.blendSrc = _blendType.src;
- hashMe.blendDst = _blendType.dst;
- hashMe.glProgramState = _glProgramState;
- _materialID = XXH32((const void*)&hashMe, sizeof(hashMe), 0);
- }
- void TrianglesCommand::useMaterial() const
- {
- //Set texture
- GL::bindTexture2D(_textureID);
-
- if (_alphaTextureID > 0)
- { // ANDROID ETC1 ALPHA supports.
- GL::bindTexture2DN(1, _alphaTextureID);
- }
- //set blend mode
- GL::blendFunc(_blendType.src, _blendType.dst);
-
- _glProgramState->apply(_mv);
- }
- NS_CC_END
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