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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "renderer/CCQuadCommand.h"
- #include "renderer/ccGLStateCache.h"
- #include "renderer/CCGLProgram.h"
- #include "renderer/CCMaterial.h"
- #include "renderer/CCTechnique.h"
- #include "renderer/CCRenderer.h"
- #include "renderer/CCPass.h"
- #include "renderer/CCTexture2D.h"
- NS_CC_BEGIN
- int QuadCommand::__indexCapacity = -1;
- GLushort* QuadCommand::__indices = nullptr;
- QuadCommand::QuadCommand():
- _indexSize(-1),
- _ownedIndices()
- {
- }
- QuadCommand::~QuadCommand()
- {
- for (auto& indices : _ownedIndices)
- {
- CC_SAFE_DELETE_ARRAY(indices);
- }
- }
- void QuadCommand::init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount,
- const Mat4& mv, uint32_t flags)
- {
- CCASSERT(glProgramState, "Invalid GLProgramState");
- CCASSERT(glProgramState->getVertexAttribsFlags() == 0, "No custom attributes are supported in QuadCommand");
- if (quadCount * 6 > _indexSize)
- reIndex((int)quadCount*6);
- Triangles triangles;
- triangles.verts = &quads->tl;
- triangles.vertCount = (int)quadCount * 4;
- triangles.indices = __indices;
- triangles.indexCount = (int)quadCount * 6;
- TrianglesCommand::init(globalOrder, textureID, glProgramState, blendType, triangles, mv, flags);
- }
- void QuadCommand::reIndex(int indicesCount)
- {
- // first time init: create a decent buffer size for indices to prevent too much resizing
- if (__indexCapacity == -1)
- {
- indicesCount = std::max(indicesCount, 2048);
- }
- if (indicesCount > __indexCapacity)
- {
- // if resizing is needed, get needed size plus 25%, but not bigger that max size
- indicesCount *= 1.25;
- indicesCount = std::min(indicesCount, 65536);
- CCLOG("cocos2d: QuadCommand: resizing index size from [%d] to [%d]", __indexCapacity, indicesCount);
- _ownedIndices.push_back(__indices);
- __indices = new (std::nothrow) GLushort[indicesCount];
- __indexCapacity = indicesCount;
- }
- for( int i=0; i < __indexCapacity/6; i++)
- {
- __indices[i*6+0] = (GLushort) (i*4+0);
- __indices[i*6+1] = (GLushort) (i*4+1);
- __indices[i*6+2] = (GLushort) (i*4+2);
- __indices[i*6+3] = (GLushort) (i*4+3);
- __indices[i*6+4] = (GLushort) (i*4+2);
- __indices[i*6+5] = (GLushort) (i*4+1);
- }
- _indexSize = indicesCount;
- }
- void QuadCommand::init(float globalOrder, GLuint textureID, GLProgramState* shader, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount, const Mat4 &mv)
- {
- init(globalOrder, textureID, shader, blendType, quads, quadCount, mv, 0);
- }
- void QuadCommand::init(float globalOrder, Texture2D* texture, GLProgramState* glProgramState, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount,
- const Mat4& mv, uint32_t flags)
- {
- init(globalOrder, texture->getName(), glProgramState, blendType, quads, quadCount, mv, flags);
- _alphaTextureID = texture->getAlphaTextureName();
- }
- NS_CC_END
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