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- /****************************************************************************
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCNAV_MESH_DEBUG_DRAW_H__
- #define __CCNAV_MESH_DEBUG_DRAW_H__
- #include "base/ccConfig.h"
- #if CC_USE_NAVMESH
- #include "renderer/CCGLProgram.h"
- #include "renderer/CCCustomCommand.h"
- #include "renderer/CCRenderState.h"
- #include "math/Vec3.h"
- #include "recast/DebugUtils/DebugDraw.h"
- #include <string>
- #include <vector>
- NS_CC_BEGIN
- /**
- * @addtogroup 3d
- * @{
- */
- class Renderer;
- class NavMeshDebugDraw : public duDebugDraw
- {
- public:
- NavMeshDebugDraw();
- virtual ~NavMeshDebugDraw();
- virtual void depthMask(bool state) override;
- virtual void texture(bool /*state*/) override {};
- virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f) override;
- virtual void vertex(const float* pos, unsigned int color) override;
- virtual void vertex(const float x, const float y, const float z, unsigned int color) override;
- virtual void vertex(const float* pos, unsigned int color, const float* uv) override;
- virtual void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v) override;
- virtual void end() override;
- void draw(Renderer* renderer);
- void clear();
- private:
- GLenum getPrimitiveType(duDebugDrawPrimitives prim);
- void drawImplement(const cocos2d::Mat4& transform, uint32_t flags);
- static Vec4 getColor(unsigned int col);
- private:
- struct V3F_C4F
- {
- Vec3 position;
- Vec4 color;
- };
- struct Primitive
- {
- GLenum type;
- bool depthMask;
- unsigned short start;
- unsigned short end;
- float size;
- };
- std::vector<V3F_C4F> _vertices;
- std::vector<Primitive*> _primitiveList;
- Primitive *_currentPrimitive;
- GLProgram *_program;
- CustomCommand _customCmd;
- RenderState::StateBlock* _stateBlock;
- GLenum _primitiveType;
- bool _currentDepthMask;
- GLuint _vbo;
- bool _dirtyBuffer;
- };
- /** @} */
- NS_CC_END
- #endif //CC_USE_NAVMESH
- #endif // __CCNAV_MESH_DEBUG_DRAW_H__
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