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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_TOUCH_H__
- #define __CC_TOUCH_H__
- #include "base/CCRef.h"
- #include "math/CCGeometry.h"
- NS_CC_BEGIN
- /**
- * @addtogroup base
- * @{
- */
- /** @class Touch
- * @brief Encapsulates the Touch information, such as touch point, id and so on,
- and provides the methods that commonly used.
- */
- class CC_DLL Touch : public Ref
- {
- public:
- /**
- * Dispatch mode, how the touches are dispatched.
- * @js NA
- */
- enum class DispatchMode {
- ALL_AT_ONCE, /** All at once. */
- ONE_BY_ONE, /** One by one. */
- };
- /** Constructor.
- * @js ctor
- */
- Touch()
- : _id(0),
- _startPointCaptured(false),
- _curForce(0.f),
- _maxForce(0.f)
- {}
- /** Returns the current touch location in OpenGL coordinates.
- *
- * @return The current touch location in OpenGL coordinates.
- */
- Vec2 getLocation() const;
- /** Returns the previous touch location in OpenGL coordinates.
- *
- * @return The previous touch location in OpenGL coordinates.
- */
- Vec2 getPreviousLocation() const;
- /** Returns the start touch location in OpenGL coordinates.
- *
- * @return The start touch location in OpenGL coordinates.
- */
- Vec2 getStartLocation() const;
- /** Returns the delta of 2 current touches locations in screen coordinates.
- *
- * @return The delta of 2 current touches locations in screen coordinates.
- */
- Vec2 getDelta() const;
- /** Returns the current touch location in screen coordinates.
- *
- * @return The current touch location in screen coordinates.
- */
- Vec2 getLocationInView() const;
- /** Returns the previous touch location in screen coordinates.
- *
- * @return The previous touch location in screen coordinates.
- */
- Vec2 getPreviousLocationInView() const;
- /** Returns the start touch location in screen coordinates.
- *
- * @return The start touch location in screen coordinates.
- */
- Vec2 getStartLocationInView() const;
-
- /** Set the touch information. It always used to monitor touch event.
- *
- * @param id A given id
- * @param x A given x coordinate.
- * @param y A given y coordinate.
- */
- void setTouchInfo(int id, float x, float y)
- {
- _id = id;
- _prevPoint = _point;
- _point.x = x;
- _point.y = y;
- _curForce = 0.0f;
- _maxForce = 0.0f;
- if (!_startPointCaptured)
- {
- _startPoint = _point;
- _startPointCaptured = true;
- _prevPoint = _point;
- }
- }
- /** Set the touch information. It always used to monitor touch event.
- *
- * @param id A given id
- * @param x A given x coordinate.
- * @param y A given y coordinate.
- * @param force Current force for 3d touch.
- * @param maxForce maximum possible force for 3d touch.
- */
- void setTouchInfo(int id, float x, float y, float force, float maxForce)
- {
- _id = id;
- _prevPoint = _point;
- _point.x = x;
- _point.y = y;
- _curForce = force;
- _maxForce = maxForce;
- if (!_startPointCaptured)
- {
- _startPoint = _point;
- _startPointCaptured = true;
- _prevPoint = _point;
- }
- }
- /** Get touch id.
- * @js getId
- * @lua getId
- *
- * @return The id of touch.
- */
- int getID() const
- {
- return _id;
- }
- /** Returns the current touch force for 3d touch.
- *
- * @return The current touch force for 3d touch.
- */
- float getCurrentForce() const;
- /** Returns the maximum touch force for 3d touch.
- *
- * @return The maximum touch force for 3d touch.
- */
- float getMaxForce() const;
- private:
- int _id;
- bool _startPointCaptured;
- Vec2 _startPoint;
- Vec2 _point;
- Vec2 _prevPoint;
- float _curForce;
- float _maxForce;
- };
- // end of base group
- /// @}
- NS_CC_END
- #endif // __PLATFORM_TOUCH_H__
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