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- /****************************************************************************
- Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCPAGE_TURN_TRANSITION_H__
- #define __CCPAGE_TURN_TRANSITION_H__
- #include "2d/CCTransition.h"
- #include "renderer/CCCustomCommand.h"
- NS_CC_BEGIN
- class NodeGrid;
- /**
- * @addtogroup _2d
- * @{
- */
- /** @class TransitionPageTurn
- * @brief A transition which peels back the bottom right hand corner of a scene
- to transition to the scene beneath it simulating a page turn.
- This uses a 3DAction so it's strongly recommended that depth buffering
- is turned on in Director using:
- Director::getInstance()->setDepthBufferFormat(kDepthBuffer16);
- @since v0.8.2
- */
- class CC_DLL TransitionPageTurn : public TransitionScene
- {
- public:
- /**
- * Creates a base transition with duration and incoming scene.
- * If back is true then the effect is reversed to appear as if the incoming
- * scene is being turned from left over the outgoing scene.
- *
- * @param t Duration time, in seconds.
- * @param scene A given scene.
- * @param backwards If back is true then the effect is reversed to appear as if the incoming scene is being turned from left over the outgoing scene.
- * @return An autoreleased TransitionPageTurn object.
- */
- static TransitionPageTurn* create(float t,Scene* scene,bool backwards);
-
- //
- // Overrides
- // @js NA
- //
- virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
- /**
- * Creates a base transition with duration and incoming scene.
- * If back is true then the effect is reversed to appear as if the incoming
- * scene is being turned from left over the outgoing scene.
- *
- * @param t Duration time, in seconds.
- * @param scene A given scene.
- * @param backwards If back is true then the effect is reversed to appear as if the incoming scene is being turned from left over the outgoing scene.
- * @return True if initialize success.
- */
- bool initWithDuration(float t,Scene* scene,bool backwards);
- /** Returns the action that will be performed with size.
- *
- * @param vector A given size.
- * @return The action that will be performed.
- */
- ActionInterval* actionWithSize(const Size& vector);
- //
- // Overrides
- //
- virtual void onEnter() override;
- virtual void onExit() override;
- CC_CONSTRUCTOR_ACCESS:
- /**
- * @js ctor
- */
- TransitionPageTurn();
- /**
- * @js NA
- * @lua NA
- */
- virtual ~TransitionPageTurn();
- protected:
- virtual void sceneOrder() override;
- protected:
- NodeGrid* _inSceneProxy;
- NodeGrid* _outSceneProxy;
- bool _back;
- };
- // end of _2d group
- /// @}
- NS_CC_END
- #endif // __CCPAGE_TURN_TRANSITION_H__
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