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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCPARALLAX_NODE_H__
- #define __CCPARALLAX_NODE_H__
- #include "2d/CCNode.h"
- /*#include "ccArray.h"*/
- NS_CC_BEGIN
- struct _ccArray;
- /**
- * @addtogroup _2d
- * @{
- */
- /** @class ParallaxNode
- * @brief ParallaxNode: A node that simulates a parallax scroller
- The children will be moved faster / slower than the parent according the parallax ratio.
- */
- class CC_DLL ParallaxNode : public Node
- {
- public:
- /** Create a Parallax node.
- *
- * @return An autoreleased ParallaxNode object.
- */
- static ParallaxNode * create();
- // prevents compiler warning: "Included function hides overloaded virtual functions"
- using Node::addChild;
- /** Adds a child to the container with a local z-order, parallax ratio and position offset.
- *
- * @param child A child node.
- * @param z Z order for drawing priority.
- * @param parallaxRatio A given parallax ratio.
- * @param positionOffset A given position offset.
- */
- void addChild(Node * child, int z, const Vec2& parallaxRatio, const Vec2& positionOffset);
- /** Sets an array of layers for the Parallax node.
- *
- * @param parallaxArray An array of layers for the Parallax node.
- */
- void setParallaxArray( struct _ccArray *parallaxArray) { _parallaxArray = parallaxArray; }
- /** Returns the array of layers of the Parallax node.
- *
- * @return An array of layers for the Parallax node.
- */
- struct _ccArray* getParallaxArray() { return _parallaxArray; }
- const struct _ccArray* getParallaxArray() const { return _parallaxArray; }
- //
- // Overrides
- //
- virtual void addChild(Node * child, int zOrder, int tag) override;
- virtual void addChild(Node * child, int zOrder, const std::string &name) override;
- virtual void removeChild(Node* child, bool cleanup) override;
- virtual void removeAllChildrenWithCleanup(bool cleanup) override;
- virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
- CC_CONSTRUCTOR_ACCESS:
- /** Adds a child to the container with a z-order, a parallax ratio and a position offset
- It returns self, so you can chain several addChilds.
- @since v0.8
- * @js ctor
- */
- ParallaxNode();
- /**
- * @js NA
- * @lua NA
- */
- virtual ~ParallaxNode();
- protected:
- Vec2 absolutePosition();
- Vec2 _lastPosition;
- struct _ccArray* _parallaxArray;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(ParallaxNode);
- };
- // end of _2d group
- /// @}
- NS_CC_END
- #endif //__CCPARALLAX_NODE_H__
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