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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCLABEL_ATLAS_H__
- #define __CCLABEL_ATLAS_H__
- #include "2d/CCAtlasNode.h"
- #if CC_LABELATLAS_DEBUG_DRAW
- #include "renderer/CCCustomCommand.h"
- #include "2d/CCDrawNode.h"
- #endif
- NS_CC_BEGIN
- /**
- * @addtogroup _2d
- * @{
- */
- /**
- * @class LabelAtlas
- * @brief LabelAtlas is a subclass of AtlasNode.
- *
- * It can be as a replacement of Label since it is MUCH faster.
- *
- * LabelAtlas versus Label:
- * - LabelAtlas is MUCH faster than Label.
- * - LabelAtlas "characters" have a fixed height and width.
- * - LabelAtlas "characters" can be anything you want since they are taken from an image file.
- *
- * A more flexible class is LabelBMFont. It supports variable width characters and it also has a nice editor.
- */
- class CC_DLL LabelAtlas : public AtlasNode, public LabelProtocol
- {
- public:
- /**
- * Creates an empty LabelAtlas.
- * User need to call initWithString(...) later to make this object work properly.
- */
- static LabelAtlas* create();
-
- /** Creates the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas. */
- static LabelAtlas* create(const std::string& string, const std::string& charMapFile, int itemWidth, int itemHeight, int startCharMap);
-
- /**
- * Creates the LabelAtlas with a string and a configuration file.
- * @since v2.0
- */
- static LabelAtlas* create(const std::string& string, const std::string& fntFile);
- /** Initializes the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas. */
- bool initWithString(const std::string& string, const std::string& charMapFile, int itemWidth, int itemHeight, int startCharMap);
-
- /**
- * Initializes the LabelAtlas with a string and a configuration file.
- * @since v2.0
- */
- bool initWithString(const std::string& string, const std::string& fntFile);
-
- /** Initializes the LabelAtlas with a string, a texture, the width and height in points of each element and the starting char of the atlas */
- bool initWithString(const std::string& string, Texture2D* texture, int itemWidth, int itemHeight, int startCharMap);
-
- virtual void setString(const std::string &label) override;
- virtual const std::string& getString(void) const override;
- virtual void updateAtlasValues() override;
- /**
- * @js NA
- */
- virtual std::string getDescription() const override;
- #if CC_LABELATLAS_DEBUG_DRAW
- virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
- #endif
- CC_CONSTRUCTOR_ACCESS:
- LabelAtlas()
- :_string("")
- {
- #if CC_LABELATLAS_DEBUG_DRAW
- _debugDrawNode = DrawNode::create();
- addChild(_debugDrawNode);
- #endif
- }
- virtual ~LabelAtlas()
- {
- _string.clear();
- }
-
- protected:
- virtual void updateColor() override;
- #if CC_LABELATLAS_DEBUG_DRAW
- DrawNode *_debugDrawNode;
- #endif
- // string to render
- std::string _string;
- // the first char in the char map
- int _mapStartChar;
- };
- // end group
- /// @}
- NS_CC_END
- #endif //__CCLABEL_ATLAS_H__
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