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- /* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
- * Copyright (c) 2012 cocos2d-x.org
- * Copyright (c) 2013-2016 Chukong Technologies Inc.
- * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #include "2d/CCDrawNode.h"
- #include "base/CCEventType.h"
- #include "base/CCConfiguration.h"
- #include "renderer/CCRenderer.h"
- #include "renderer/ccGLStateCache.h"
- #include "renderer/CCGLProgramState.h"
- #include "renderer/CCGLProgramCache.h"
- #include "base/CCDirector.h"
- #include "base/CCEventListenerCustom.h"
- #include "base/CCEventDispatcher.h"
- #include "2d/CCActionCatmullRom.h"
- #include "platform/CCGL.h"
- NS_CC_BEGIN
- // Vec2 == CGPoint in 32-bits, but not in 64-bits (OS X)
- // that's why the "v2f" functions are needed
- static Vec2 v2fzero(0.0f,0.0f);
- static inline Vec2 v2f(float x, float y)
- {
- Vec2 ret(x, y);
- return ret;
- }
- static inline Vec2 v2fadd(const Vec2 &v0, const Vec2 &v1)
- {
- return v2f(v0.x+v1.x, v0.y+v1.y);
- }
- static inline Vec2 v2fsub(const Vec2 &v0, const Vec2 &v1)
- {
- return v2f(v0.x-v1.x, v0.y-v1.y);
- }
- static inline Vec2 v2fmult(const Vec2 &v, float s)
- {
- return v2f(v.x * s, v.y * s);
- }
- static inline Vec2 v2fperp(const Vec2 &p0)
- {
- return v2f(-p0.y, p0.x);
- }
- static inline Vec2 v2fneg(const Vec2 &p0)
- {
- return v2f(-p0.x, - p0.y);
- }
- static inline float v2fdot(const Vec2 &p0, const Vec2 &p1)
- {
- return p0.x * p1.x + p0.y * p1.y;
- }
- static inline Vec2 v2fnormalize(const Vec2 &p)
- {
- Vec2 r(p.x, p.y);
- r.normalize();
- return v2f(r.x, r.y);
- }
- static inline Vec2 __v2f(const Vec2 &v)
- {
- //#ifdef __LP64__
- return v2f(v.x, v.y);
- // #else
- // return * ((Vec2*) &v);
- // #endif
- }
- static inline Tex2F __t(const Vec2 &v)
- {
- return *(Tex2F*)&v;
- }
- // implementation of DrawNode
- DrawNode::DrawNode(GLfloat lineWidth)
- : _vao(0)
- , _vbo(0)
- , _vaoGLPoint(0)
- , _vboGLPoint(0)
- , _vaoGLLine(0)
- , _vboGLLine(0)
- , _bufferCapacity(0)
- , _bufferCount(0)
- , _buffer(nullptr)
- , _bufferCapacityGLPoint(0)
- , _bufferCountGLPoint(0)
- , _bufferGLPoint(nullptr)
- , _bufferCapacityGLLine(0)
- , _bufferCountGLLine(0)
- , _bufferGLLine(nullptr)
- , _dirty(false)
- , _dirtyGLPoint(false)
- , _dirtyGLLine(false)
- , _lineWidth(lineWidth)
- , _defaultLineWidth(lineWidth)
- {
- _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
- }
- DrawNode::~DrawNode()
- {
- free(_buffer);
- _buffer = nullptr;
- free(_bufferGLPoint);
- _bufferGLPoint = nullptr;
- free(_bufferGLLine);
- _bufferGLLine = nullptr;
-
- glDeleteBuffers(1, &_vbo);
- glDeleteBuffers(1, &_vboGLLine);
- glDeleteBuffers(1, &_vboGLPoint);
- _vbo = 0;
- _vboGLPoint = 0;
- _vboGLLine = 0;
-
- if (Configuration::getInstance()->supportsShareableVAO())
- {
- GL::bindVAO(0);
- glDeleteVertexArrays(1, &_vao);
- glDeleteVertexArrays(1, &_vaoGLLine);
- glDeleteVertexArrays(1, &_vaoGLPoint);
- _vao = _vaoGLLine = _vaoGLPoint = 0;
- }
- }
- DrawNode* DrawNode::create(GLfloat defaultLineWidth)
- {
- DrawNode* ret = new (std::nothrow) DrawNode(defaultLineWidth);
- if (ret && ret->init())
- {
- ret->autorelease();
- }
- else
- {
- CC_SAFE_DELETE(ret);
- }
-
- return ret;
- }
- void DrawNode::ensureCapacity(int count)
- {
- CCASSERT(count>=0, "capacity must be >= 0");
-
- if(_bufferCount + count > _bufferCapacity)
- {
- _bufferCapacity += MAX(_bufferCapacity, count);
- _buffer = (V2F_C4B_T2F*)realloc(_buffer, _bufferCapacity*sizeof(V2F_C4B_T2F));
- }
- }
- void DrawNode::ensureCapacityGLPoint(int count)
- {
- CCASSERT(count>=0, "capacity must be >= 0");
-
- if(_bufferCountGLPoint + count > _bufferCapacityGLPoint)
- {
- _bufferCapacityGLPoint += MAX(_bufferCapacityGLPoint, count);
- _bufferGLPoint = (V2F_C4B_T2F*)realloc(_bufferGLPoint, _bufferCapacityGLPoint*sizeof(V2F_C4B_T2F));
- }
- }
- void DrawNode::ensureCapacityGLLine(int count)
- {
- CCASSERT(count>=0, "capacity must be >= 0");
-
- if(_bufferCountGLLine + count > _bufferCapacityGLLine)
- {
- _bufferCapacityGLLine += MAX(_bufferCapacityGLLine, count);
- _bufferGLLine = (V2F_C4B_T2F*)realloc(_bufferGLLine, _bufferCapacityGLLine*sizeof(V2F_C4B_T2F));
- }
- }
- bool DrawNode::init()
- {
- _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
- setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR));
-
- ensureCapacity(512);
- ensureCapacityGLPoint(64);
- ensureCapacityGLLine(256);
-
- if (Configuration::getInstance()->supportsShareableVAO())
- {
- glGenVertexArrays(1, &_vao);
- GL::bindVAO(_vao);
- glGenBuffers(1, &_vbo);
- glBindBuffer(GL_ARRAY_BUFFER, _vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)* _bufferCapacity, _buffer, GL_STREAM_DRAW);
- // vertex
- glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices));
- // color
- glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors));
- // texcoord
- glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords));
-
- glGenVertexArrays(1, &_vaoGLLine);
- GL::bindVAO(_vaoGLLine);
- glGenBuffers(1, &_vboGLLine);
- glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine);
- glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLLine, _bufferGLLine, GL_STREAM_DRAW);
- // vertex
- glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices));
- // color
- glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors));
- // texcoord
- glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords));
-
- glGenVertexArrays(1, &_vaoGLPoint);
- GL::bindVAO(_vaoGLPoint);
- glGenBuffers(1, &_vboGLPoint);
- glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
- glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLPoint, _bufferGLPoint, GL_STREAM_DRAW);
- // vertex
- glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices));
- // color
- glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors));
- // Texture coord as pointsize
- glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords));
-
- GL::bindVAO(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- }
- else
- {
- glGenBuffers(1, &_vbo);
- glBindBuffer(GL_ARRAY_BUFFER, _vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)* _bufferCapacity, _buffer, GL_STREAM_DRAW);
-
- glGenBuffers(1, &_vboGLLine);
- glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine);
- glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLLine, _bufferGLLine, GL_STREAM_DRAW);
-
- glGenBuffers(1, &_vboGLPoint);
- glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
- glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLPoint, _bufferGLPoint, GL_STREAM_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- }
-
- CHECK_GL_ERROR_DEBUG();
-
- _dirty = true;
- _dirtyGLLine = true;
- _dirtyGLPoint = true;
-
- #if CC_ENABLE_CACHE_TEXTURE_DATA
- // Need to listen the event only when not use batchnode, because it will use VBO
- auto listener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event){
- /** listen the event that renderer was recreated on Android/WP8 */
- this->init();
- });
- _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
- #endif
-
- return true;
- }
- void DrawNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
- {
- if(_bufferCount)
- {
- _customCommand.init(_globalZOrder, transform, flags);
- _customCommand.func = CC_CALLBACK_0(DrawNode::onDraw, this, transform, flags);
- renderer->addCommand(&_customCommand);
- }
-
- if(_bufferCountGLPoint)
- {
- _customCommandGLPoint.init(_globalZOrder, transform, flags);
- _customCommandGLPoint.func = CC_CALLBACK_0(DrawNode::onDrawGLPoint, this, transform, flags);
- renderer->addCommand(&_customCommandGLPoint);
- }
-
- if(_bufferCountGLLine)
- {
- _customCommandGLLine.init(_globalZOrder, transform, flags);
- _customCommandGLLine.func = CC_CALLBACK_0(DrawNode::onDrawGLLine, this, transform, flags);
- renderer->addCommand(&_customCommandGLLine);
- }
- }
- void DrawNode::onDraw(const Mat4 &transform, uint32_t /*flags*/)
- {
- getGLProgramState()->apply(transform);
- auto glProgram = this->getGLProgram();
- glProgram->setUniformLocationWith1f(glProgram->getUniformLocation("u_alpha"), _displayedOpacity / 255.0);
- GL::blendFunc(_blendFunc.src, _blendFunc.dst);
- if (_dirty)
- {
- glBindBuffer(GL_ARRAY_BUFFER, _vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacity, _buffer, GL_STREAM_DRAW);
-
- _dirty = false;
- }
- if (Configuration::getInstance()->supportsShareableVAO())
- {
- GL::bindVAO(_vao);
- }
- else
- {
- GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
- glBindBuffer(GL_ARRAY_BUFFER, _vbo);
- // vertex
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices));
- // color
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors));
- // texcoord
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords));
- }
- glDrawArrays(GL_TRIANGLES, 0, _bufferCount);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- if (Configuration::getInstance()->supportsShareableVAO())
- {
- GL::bindVAO(0);
- }
-
- CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _bufferCount);
- CHECK_GL_ERROR_DEBUG();
- }
- void DrawNode::onDrawGLLine(const Mat4 &transform, uint32_t /*flags*/)
- {
- auto glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR);
- glProgram->use();
- glProgram->setUniformsForBuiltins(transform);
- glProgram->setUniformLocationWith1f(glProgram->getUniformLocation("u_alpha"), _displayedOpacity / 255.0);
- GL::blendFunc(_blendFunc.src, _blendFunc.dst);
- if (_dirtyGLLine)
- {
- glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine);
- glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLLine, _bufferGLLine, GL_STREAM_DRAW);
- _dirtyGLLine = false;
- }
- if (Configuration::getInstance()->supportsShareableVAO())
- {
- GL::bindVAO(_vaoGLLine);
- }
- else
- {
- glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine);
- GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
- // vertex
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices));
- // color
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors));
- // texcoord
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords));
- }
- glLineWidth(_lineWidth);
- glDrawArrays(GL_LINES, 0, _bufferCountGLLine);
-
- if (Configuration::getInstance()->supportsShareableVAO())
- {
- GL::bindVAO(0);
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCountGLLine);
- CHECK_GL_ERROR_DEBUG();
- }
- void DrawNode::onDrawGLPoint(const Mat4 &transform, uint32_t /*flags*/)
- {
- auto glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_COLOR_TEXASPOINTSIZE);
- glProgram->use();
- glProgram->setUniformsForBuiltins(transform);
- glProgram->setUniformLocationWith1f(glProgram->getUniformLocation("u_alpha"), _displayedOpacity / 255.0);
- GL::blendFunc(_blendFunc.src, _blendFunc.dst);
- if (_dirtyGLPoint)
- {
- glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
- glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLPoint, _bufferGLPoint, GL_STREAM_DRAW);
-
- _dirtyGLPoint = false;
- }
-
- if (Configuration::getInstance()->supportsShareableVAO())
- {
- GL::bindVAO(_vaoGLPoint);
- }
- else
- {
- glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
- GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices));
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors));
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords));
- }
-
- glDrawArrays(GL_POINTS, 0, _bufferCountGLPoint);
-
- if (Configuration::getInstance()->supportsShareableVAO())
- {
- GL::bindVAO(0);
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCountGLPoint);
- CHECK_GL_ERROR_DEBUG();
- }
- void DrawNode::drawPoint(const Vec2& position, const float pointSize, const Color4F &color)
- {
- ensureCapacityGLPoint(1);
-
- V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLPoint + _bufferCountGLPoint);
- V2F_C4B_T2F a = {position, Color4B(color), Tex2F(pointSize,0)};
- *point = a;
-
- _bufferCountGLPoint += 1;
- _dirtyGLPoint = true;
- }
- void DrawNode::drawPoints(const Vec2 *position, unsigned int numberOfPoints, const Color4F &color)
- {
- drawPoints(position, numberOfPoints, 1.0, color);
- }
- void DrawNode::drawPoints(const Vec2 *position, unsigned int numberOfPoints, const float pointSize, const Color4F &color)
- {
- ensureCapacityGLPoint(numberOfPoints);
-
- V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLPoint + _bufferCountGLPoint);
-
- for(unsigned int i=0; i < numberOfPoints; i++,point++)
- {
- V2F_C4B_T2F a = {position[i], Color4B(color), Tex2F(pointSize,0)};
- *point = a;
- }
-
- _bufferCountGLPoint += numberOfPoints;
- _dirtyGLPoint = true;
- }
- void DrawNode::drawLine(const Vec2 &origin, const Vec2 &destination, const Color4F &color)
- {
- ensureCapacityGLLine(2);
-
- V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLLine + _bufferCountGLLine);
-
- V2F_C4B_T2F a = {origin, Color4B(color), Tex2F(0.0, 0.0)};
- V2F_C4B_T2F b = {destination, Color4B(color), Tex2F(0.0, 0.0)};
-
- *point = a;
- *(point+1) = b;
-
- _bufferCountGLLine += 2;
- _dirtyGLLine = true;
- }
- void DrawNode::drawRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color)
- {
- drawLine(Vec2(origin.x, origin.y), Vec2(destination.x, origin.y), color);
- drawLine(Vec2(destination.x, origin.y), Vec2(destination.x, destination.y), color);
- drawLine(Vec2(destination.x, destination.y), Vec2(origin.x, destination.y), color);
- drawLine(Vec2(origin.x, destination.y), Vec2(origin.x, origin.y), color);
- }
- void DrawNode::drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color)
- {
- unsigned int vertex_count;
- if(closePolygon)
- {
- vertex_count = 2 * numberOfPoints;
- ensureCapacityGLLine(vertex_count);
- }
- else
- {
- vertex_count = 2 * (numberOfPoints - 1);
- ensureCapacityGLLine(vertex_count);
- }
-
- V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLLine + _bufferCountGLLine);
-
- unsigned int i = 0;
- for(; i<numberOfPoints-1; i++)
- {
- V2F_C4B_T2F a = {poli[i], Color4B(color), Tex2F(0.0, 0.0)};
- V2F_C4B_T2F b = {poli[i+1], Color4B(color), Tex2F(0.0, 0.0)};
-
- *point = a;
- *(point+1) = b;
- point += 2;
- }
- if(closePolygon)
- {
- V2F_C4B_T2F a = {poli[i], Color4B(color), Tex2F(0.0, 0.0)};
- V2F_C4B_T2F b = {poli[0], Color4B(color), Tex2F(0.0, 0.0)};
- *point = a;
- *(point+1) = b;
- }
-
- _bufferCountGLLine += vertex_count;
- }
- void DrawNode::drawCircle(const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY, const Color4F &color)
- {
- const float coef = 2.0f * (float)M_PI/segments;
-
- Vec2 *vertices = new (std::nothrow) Vec2[segments+2];
- if( ! vertices )
- return;
-
- for(unsigned int i = 0;i <= segments; i++) {
- float rads = i*coef;
- GLfloat j = radius * cosf(rads + angle) * scaleX + center.x;
- GLfloat k = radius * sinf(rads + angle) * scaleY + center.y;
-
- vertices[i].x = j;
- vertices[i].y = k;
- }
- if(drawLineToCenter)
- {
- vertices[segments+1].x = center.x;
- vertices[segments+1].y = center.y;
- drawPoly(vertices, segments+2, true, color);
- }
- else
- drawPoly(vertices, segments+1, true, color);
-
- CC_SAFE_DELETE_ARRAY(vertices);
- }
- void DrawNode::drawCircle(const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, const Color4F &color)
- {
- drawCircle(center, radius, angle, segments, drawLineToCenter, 1.0f, 1.0f, color);
- }
- void DrawNode::drawQuadBezier(const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color)
- {
- Vec2* vertices = new (std::nothrow) Vec2[segments + 1];
- if( ! vertices )
- return;
-
- float t = 0.0f;
- for(unsigned int i = 0; i < segments; i++)
- {
- vertices[i].x = powf(1 - t, 2) * origin.x + 2.0f * (1 - t) * t * control.x + t * t * destination.x;
- vertices[i].y = powf(1 - t, 2) * origin.y + 2.0f * (1 - t) * t * control.y + t * t * destination.y;
- t += 1.0f / segments;
- }
- vertices[segments].x = destination.x;
- vertices[segments].y = destination.y;
-
- drawPoly(vertices, segments+1, false, color);
- CC_SAFE_DELETE_ARRAY(vertices);
- }
- void DrawNode::drawCubicBezier(const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments, const Color4F &color)
- {
- Vec2* vertices = new (std::nothrow) Vec2[segments + 1];
- if( ! vertices )
- return;
-
- float t = 0;
- for (unsigned int i = 0; i < segments; i++)
- {
- vertices[i].x = powf(1 - t, 3) * origin.x + 3.0f * powf(1 - t, 2) * t * control1.x + 3.0f * (1 - t) * t * t * control2.x + t * t * t * destination.x;
- vertices[i].y = powf(1 - t, 3) * origin.y + 3.0f * powf(1 - t, 2) * t * control1.y + 3.0f * (1 - t) * t * t * control2.y + t * t * t * destination.y;
- t += 1.0f / segments;
- }
- vertices[segments].x = destination.x;
- vertices[segments].y = destination.y;
-
- drawPoly(vertices, segments+1, false, color);
- CC_SAFE_DELETE_ARRAY(vertices);
- }
- void DrawNode::drawCardinalSpline(PointArray *config, float tension, unsigned int segments, const Color4F &color)
- {
- Vec2* vertices = new (std::nothrow) Vec2[segments + 1];
- if( ! vertices )
- return;
-
- ssize_t p;
- float lt;
- float deltaT = 1.0f / config->count();
-
- for( unsigned int i=0; i < segments+1;i++) {
-
- float dt = (float)i / segments;
-
- // border
- if( dt == 1 ) {
- p = config->count() - 1;
- lt = 1;
- } else {
- p = dt / deltaT;
- lt = (dt - deltaT * (float)p) / deltaT;
- }
-
- // Interpolate
- Vec2 pp0 = config->getControlPointAtIndex(p-1);
- Vec2 pp1 = config->getControlPointAtIndex(p+0);
- Vec2 pp2 = config->getControlPointAtIndex(p+1);
- Vec2 pp3 = config->getControlPointAtIndex(p+2);
-
- Vec2 newPos = ccCardinalSplineAt( pp0, pp1, pp2, pp3, tension, lt);
- vertices[i].x = newPos.x;
- vertices[i].y = newPos.y;
- }
-
- drawPoly(vertices, segments+1, false, color);
-
- CC_SAFE_DELETE_ARRAY(vertices);
- }
- void DrawNode::drawCatmullRom(PointArray *points, unsigned int segments, const Color4F &color)
- {
- drawCardinalSpline( points, 0.5f, segments, color);
- }
- void DrawNode::drawDot(const Vec2 &pos, float radius, const Color4F &color)
- {
- unsigned int vertex_count = 2*3;
- ensureCapacity(vertex_count);
-
- V2F_C4B_T2F a = {Vec2(pos.x - radius, pos.y - radius), Color4B(color), Tex2F(-1.0, -1.0) };
- V2F_C4B_T2F b = {Vec2(pos.x - radius, pos.y + radius), Color4B(color), Tex2F(-1.0, 1.0) };
- V2F_C4B_T2F c = {Vec2(pos.x + radius, pos.y + radius), Color4B(color), Tex2F( 1.0, 1.0) };
- V2F_C4B_T2F d = {Vec2(pos.x + radius, pos.y - radius), Color4B(color), Tex2F( 1.0, -1.0) };
-
- V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
- V2F_C4B_T2F_Triangle triangle0 = {a, b, c};
- V2F_C4B_T2F_Triangle triangle1 = {a, c, d};
- triangles[0] = triangle0;
- triangles[1] = triangle1;
-
- _bufferCount += vertex_count;
-
- _dirty = true;
- }
- void DrawNode::drawRect(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec2& p4, const Color4F &color)
- {
- drawLine(Vec2(p1.x, p1.y), Vec2(p2.x, p2.y), color);
- drawLine(Vec2(p2.x, p2.y), Vec2(p3.x, p3.y), color);
- drawLine(Vec2(p3.x, p3.y), Vec2(p4.x, p4.y), color);
- drawLine(Vec2(p4.x, p4.y), Vec2(p1.x, p1.y), color);
- }
- void DrawNode::drawSegment(const Vec2 &from, const Vec2 &to, float radius, const Color4F &color)
- {
- unsigned int vertex_count = 6*3;
- ensureCapacity(vertex_count);
-
- Vec2 a = __v2f(from);
- Vec2 b = __v2f(to);
-
-
- Vec2 n = v2fnormalize(v2fperp(v2fsub(b, a)));
- Vec2 t = v2fperp(n);
-
- Vec2 nw = v2fmult(n, radius);
- Vec2 tw = v2fmult(t, radius);
- Vec2 v0 = v2fsub(b, v2fadd(nw, tw));
- Vec2 v1 = v2fadd(b, v2fsub(nw, tw));
- Vec2 v2 = v2fsub(b, nw);
- Vec2 v3 = v2fadd(b, nw);
- Vec2 v4 = v2fsub(a, nw);
- Vec2 v5 = v2fadd(a, nw);
- Vec2 v6 = v2fsub(a, v2fsub(nw, tw));
- Vec2 v7 = v2fadd(a, v2fadd(nw, tw));
-
-
- V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
-
- V2F_C4B_T2F_Triangle triangles0 = {
- {v0, Color4B(color), __t(v2fneg(v2fadd(n, t)))},
- {v1, Color4B(color), __t(v2fsub(n, t))},
- {v2, Color4B(color), __t(v2fneg(n))},
- };
- triangles[0] = triangles0;
-
- V2F_C4B_T2F_Triangle triangles1 = {
- {v3, Color4B(color), __t(n)},
- {v1, Color4B(color), __t(v2fsub(n, t))},
- {v2, Color4B(color), __t(v2fneg(n))},
- };
- triangles[1] = triangles1;
-
- V2F_C4B_T2F_Triangle triangles2 = {
- {v3, Color4B(color), __t(n)},
- {v4, Color4B(color), __t(v2fneg(n))},
- {v2, Color4B(color), __t(v2fneg(n))},
- };
- triangles[2] = triangles2;
- V2F_C4B_T2F_Triangle triangles3 = {
- {v3, Color4B(color), __t(n)},
- {v4, Color4B(color), __t(v2fneg(n))},
- {v5, Color4B(color), __t(n) },
- };
- triangles[3] = triangles3;
- V2F_C4B_T2F_Triangle triangles4 = {
- {v6, Color4B(color), __t(v2fsub(t, n))},
- {v4, Color4B(color), __t(v2fneg(n)) },
- {v5, Color4B(color), __t(n)},
- };
- triangles[4] = triangles4;
- V2F_C4B_T2F_Triangle triangles5 = {
- {v6, Color4B(color), __t(v2fsub(t, n))},
- {v7, Color4B(color), __t(v2fadd(n, t))},
- {v5, Color4B(color), __t(n)},
- };
- triangles[5] = triangles5;
-
- _bufferCount += vertex_count;
-
- _dirty = true;
- }
- void DrawNode::drawPolygon(const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor)
- {
- CCASSERT(count >= 0, "invalid count value");
-
- bool outline = (borderColor.a > 0.0f && borderWidth > 0.0f);
-
- auto triangle_count = outline ? (3*count - 2) : (count - 2);
- auto vertex_count = 3*triangle_count;
- ensureCapacity(vertex_count);
-
- V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
- V2F_C4B_T2F_Triangle *cursor = triangles;
-
- for (int i = 0; i < count-2; i++)
- {
- V2F_C4B_T2F_Triangle tmp = {
- {verts[0], Color4B(fillColor), __t(v2fzero)},
- {verts[i+1], Color4B(fillColor), __t(v2fzero)},
- {verts[i+2], Color4B(fillColor), __t(v2fzero)},
- };
-
- *cursor++ = tmp;
- }
-
- if(outline)
- {
- struct ExtrudeVerts {Vec2 offset, n;};
- struct ExtrudeVerts* extrude = (struct ExtrudeVerts*)malloc(sizeof(struct ExtrudeVerts)*count);
- memset(extrude, 0, sizeof(struct ExtrudeVerts)*count);
-
- for (int i = 0; i < count; i++)
- {
- Vec2 v0 = __v2f(verts[(i-1+count)%count]);
- Vec2 v1 = __v2f(verts[i]);
- Vec2 v2 = __v2f(verts[(i+1)%count]);
-
- Vec2 n1 = v2fnormalize(v2fperp(v2fsub(v1, v0)));
- Vec2 n2 = v2fnormalize(v2fperp(v2fsub(v2, v1)));
-
- Vec2 offset = v2fmult(v2fadd(n1, n2), 1.0f / (v2fdot(n1, n2) + 1.0f));
- struct ExtrudeVerts tmp = {offset, n2};
- extrude[i] = tmp;
- }
-
- for(int i = 0; i < count; i++)
- {
- int j = (i+1)%count;
- Vec2 v0 = __v2f(verts[i]);
- Vec2 v1 = __v2f(verts[j]);
-
- Vec2 n0 = extrude[i].n;
-
- Vec2 offset0 = extrude[i].offset;
- Vec2 offset1 = extrude[j].offset;
-
- Vec2 inner0 = v2fsub(v0, v2fmult(offset0, borderWidth));
- Vec2 inner1 = v2fsub(v1, v2fmult(offset1, borderWidth));
- Vec2 outer0 = v2fadd(v0, v2fmult(offset0, borderWidth));
- Vec2 outer1 = v2fadd(v1, v2fmult(offset1, borderWidth));
-
- V2F_C4B_T2F_Triangle tmp1 = {
- {inner0, Color4B(borderColor), __t(v2fneg(n0))},
- {inner1, Color4B(borderColor), __t(v2fneg(n0))},
- {outer1, Color4B(borderColor), __t(n0)}
- };
- *cursor++ = tmp1;
-
- V2F_C4B_T2F_Triangle tmp2 = {
- {inner0, Color4B(borderColor), __t(v2fneg(n0))},
- {outer0, Color4B(borderColor), __t(n0)},
- {outer1, Color4B(borderColor), __t(n0)}
- };
- *cursor++ = tmp2;
- }
-
- free(extrude);
- }
-
- _bufferCount += vertex_count;
-
- _dirty = true;
- }
- void DrawNode::drawSolidRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color)
- {
- Vec2 vertices[] = {
- origin,
- Vec2(destination.x, origin.y),
- destination,
- Vec2(origin.x, destination.y)
- };
-
- drawSolidPoly(vertices, 4, color );
- }
- void DrawNode::drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, const Color4F &color)
- {
- drawPolygon(poli, numberOfPoints, color, 0.0, Color4F(0.0, 0.0, 0.0, 0.0));
- }
- void DrawNode::drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY, const Color4F &color)
- {
- const float coef = 2.0f * (float)M_PI/segments;
-
- Vec2 *vertices = new (std::nothrow) Vec2[segments];
- if( ! vertices )
- return;
-
- for(unsigned int i = 0;i < segments; i++)
- {
- float rads = i*coef;
- GLfloat j = radius * cosf(rads + angle) * scaleX + center.x;
- GLfloat k = radius * sinf(rads + angle) * scaleY + center.y;
-
- vertices[i].x = j;
- vertices[i].y = k;
- }
-
- drawSolidPoly(vertices, segments, color);
-
- CC_SAFE_DELETE_ARRAY(vertices);
- }
- void DrawNode::drawSolidCircle( const Vec2& center, float radius, float angle, unsigned int segments, const Color4F& color)
- {
- drawSolidCircle(center, radius, angle, segments, 1.0f, 1.0f, color);
- }
- void DrawNode::drawTriangle(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Color4F &color)
- {
- unsigned int vertex_count = 3;
- ensureCapacity(vertex_count);
- Color4B col = Color4B(color);
- V2F_C4B_T2F a = {Vec2(p1.x, p1.y), col, Tex2F(0.0, 0.0) };
- V2F_C4B_T2F b = {Vec2(p2.x, p2.y), col, Tex2F(0.0, 0.0) };
- V2F_C4B_T2F c = {Vec2(p3.x, p3.y), col, Tex2F(0.0, 0.0) };
- V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
- V2F_C4B_T2F_Triangle triangle = {a, b, c};
- triangles[0] = triangle;
- _bufferCount += vertex_count;
- _dirty = true;
- }
- void DrawNode::drawQuadraticBezier(const Vec2& from, const Vec2& control, const Vec2& to, unsigned int segments, const Color4F &color)
- {
- drawQuadBezier(from, control, to, segments, color);
- }
- void DrawNode::clear()
- {
- _bufferCount = 0;
- _dirty = true;
- _bufferCountGLLine = 0;
- _dirtyGLLine = true;
- _bufferCountGLPoint = 0;
- _dirtyGLPoint = true;
- _lineWidth = _defaultLineWidth;
- }
- const BlendFunc& DrawNode::getBlendFunc() const
- {
- return _blendFunc;
- }
- void DrawNode::setBlendFunc(const BlendFunc &blendFunc)
- {
- _blendFunc = blendFunc;
- }
- void DrawNode::setLineWidth(GLfloat lineWidth)
- {
- _lineWidth = lineWidth;
- }
- GLfloat DrawNode::getLineWidth()
- {
- return this->_lineWidth;
- }
- NS_CC_END
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