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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_FRAMEWORK_COMPONENT_H__
- #define __CC_FRAMEWORK_COMPONENT_H__
- /// @cond DO_NOT_SHOW
- #include <string>
- #include "base/CCRef.h"
- #include "base/CCScriptSupport.h"
- NS_CC_BEGIN
- class Node;
- enum {
- kComponentOnEnter,
- kComponentOnExit,
- kComponentOnAdd,
- kComponentOnRemove,
- kComponentOnUpdate
- };
- class CC_DLL Component : public Ref
- {
- public:
- static Component* create();
- /**
- * @js NA
- * @lua NA
- */
- virtual ~Component();
- virtual bool init();
- bool isEnabled() const { return _enabled; }
- virtual void setEnabled(bool enabled);
-
- const std::string& getName() const { return _name; }
- virtual void setName(const std::string& name) { _name = name; }
-
- Node* getOwner() const { return _owner; }
- virtual void setOwner(Node *owner);
- virtual void update(float delta);
- virtual bool serialize(void* r);
- virtual void onEnter();
- virtual void onExit();
- virtual void onAdd();
- virtual void onRemove();
- CC_CONSTRUCTOR_ACCESS:
- /**
- * @js ctor
- */
- Component();
- protected:
- Node* _owner;
- std::string _name;
- bool _enabled;
-
- #if CC_ENABLE_SCRIPT_BINDING
- ccScriptType _scriptType; ///< type of script binding, lua or javascript
- #endif
- };
- NS_CC_END
- /// @endcond
- #endif // __CC_FRAMEWORK_COMPONENT_H__
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