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- /*
- * Copyright (c) 2012 Pierre-David Bélanger
- * Copyright (c) 2012 cocos2d-x.org
- * Copyright (c) 2013-2016 Chukong Technologies Inc.
- * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- *
- * http://www.cocos2d-x.org
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef __MISCNODE_CCCLIPPING_NODE_H__
- #define __MISCNODE_CCCLIPPING_NODE_H__
- #include "2d/CCNode.h"
- #include "platform/CCGL.h"
- #include "renderer/CCGroupCommand.h"
- #include "renderer/CCCustomCommand.h"
- NS_CC_BEGIN
- class StencilStateManager;
- /**
- * @addtogroup _2d
- * @{
- */
- /** ClippingNode is a subclass of Node.
- * It draws its content (children) clipped using a stencil.
- * The stencil is an other Node that will not be drawn.
- * The clipping is done using the alpha part of the stencil (adjusted with an alphaThreshold).
- */
- class CC_DLL ClippingNode : public Node
- {
- public:
- /** Creates and initializes a clipping node without a stencil.
- *
- * @return An autorelease ClippingNode.
- */
- static ClippingNode* create();
-
- /** Creates and initializes a clipping node with an other node as its stencil.
- * The stencil node will be retained.
- * @param stencil The stencil node.
- */
- static ClippingNode* create(Node *stencil);
- /** The Node to use as a stencil to do the clipping.
- * The stencil node will be retained.
- * This default to nil.
- *
- * @return The stencil node.
- */
- Node* getStencil() const;
-
- /** Set the Node to use as a stencil to do the clipping.
- *
- * @param stencil The Node to use as a stencil to do the clipping.
- */
- void setStencil(Node *stencil);
- /** If stencil has no children it will not be drawn.
- * If you have custom stencil-based node with stencil drawing mechanics other then children-based,
- * then this method should return true every time you wish stencil to be visited.
- * By default returns true if has any children attached.
- *
- * @return If you have custom stencil-based node with stencil drawing mechanics other then children-based,
- * then this method should return true every time you wish stencil to be visited.
- * By default returns true if has any children attached.
- * @js NA
- */
- virtual bool hasContent() const;
- /** The alpha threshold.
- * The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold.
- * Should be a float between 0 and 1.
- * This default to 1 (so alpha test is disabled).
- *
- * @return The alpha threshold value,Should be a float between 0 and 1.
- */
- GLfloat getAlphaThreshold() const;
-
- /** Set the alpha threshold.
- *
- * @param alphaThreshold The alpha threshold.
- */
- void setAlphaThreshold(GLfloat alphaThreshold);
-
- /** Inverted. If this is set to true,
- * the stencil is inverted, so the content is drawn where the stencil is NOT drawn.
- * This default to false.
- *
- * @return If the clippingNode is Inverted, it will be return true.
- */
- bool isInverted() const;
-
- /** Set the ClippingNode whether or not invert.
- *
- * @param inverted A bool Type,to set the ClippingNode whether or not invert.
- */
- void setInverted(bool inverted);
- // Overrides
- /**
- * @lua NA
- */
- virtual void onEnter() override;
- /**
- * @lua NA
- */
- virtual void onEnterTransitionDidFinish() override;
- /**
- * @lua NA
- */
- virtual void onExitTransitionDidStart() override;
- /**
- * @lua NA
- */
- virtual void onExit() override;
- virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
-
- virtual void setCameraMask(unsigned short mask, bool applyChildren = true) override;
-
- CC_CONSTRUCTOR_ACCESS:
- ClippingNode();
-
- /**
- * @js NA
- * @lua NA
- */
- virtual ~ClippingNode();
- /** Initializes a clipping node without a stencil.
- */
- virtual bool init() override;
-
- /** Initializes a clipping node with an other node as its stencil.
- The stencil node will be retained, and its parent will be set to this clipping node.
- */
- virtual bool init(Node *stencil);
- protected:
- Node* _stencil;
- GLProgram* _originStencilProgram;
-
- StencilStateManager* _stencilStateManager;
-
- GroupCommand _groupCommand;
- CustomCommand _beforeVisitCmd;
- CustomCommand _afterDrawStencilCmd;
- CustomCommand _afterVisitCmd;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(ClippingNode);
- };
- /** @} */
- NS_CC_END
- #endif // __MISCNODE_CCCLIPPING_NODE_H__
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