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- /****************************************************************************
- Copyright (c) 2009 On-Core
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __ACTION_CCTILEDGRID_ACTION_H__
- #define __ACTION_CCTILEDGRID_ACTION_H__
- #include "2d/CCActionGrid.h"
- NS_CC_BEGIN
- /**
- * @addtogroup actions
- * @{
- */
- /**
- @brief ShakyTiles3D action.
- @details This action is make the target node shake with many tiles.
- You can create the action by these parameters:
- duration, grid size, range, whether shake on the z axis.
- */
- class CC_DLL ShakyTiles3D : public TiledGrid3DAction
- {
- public:
- /**
- @brief Create the action with a range, shake Z vertices, a grid and duration.
- @param duration Specify the duration of the ShakyTiles3D action. It's a value in seconds.
- @param gridSize Specify the size of the grid.
- @param range Specify the range of the shaky effect.
- @param shakeZ Specify whether shake on the z axis.
- @return If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil.
- */
- static ShakyTiles3D* create(float duration, const Size& gridSize, int range, bool shakeZ);
- // Override
- virtual ShakyTiles3D* clone() const override;
- virtual void update(float time) override;
-
- CC_CONSTRUCTOR_ACCESS:
- ShakyTiles3D() {}
- virtual ~ShakyTiles3D() {}
- /**
- @brief Initializes the action with a range, shake Z vertices, grid size and duration.
- @param duration Specify the duration of the ShakyTiles3D action. It's a value in seconds.
- @param gridSize Specify the size of the grid.
- @param range Specify the range of the shaky effect.
- @param shakeZ Specify whether shake on the z axis.
- @return If the Initialization success, return true; otherwise, return false.
- */
- bool initWithDuration(float duration, const Size& gridSize, int range, bool shakeZ);
- protected:
- int _randrange;
- bool _shakeZ;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(ShakyTiles3D);
- };
- /**
- @brief ShatteredTiles3D action.
- @details This action make the target node shattered with many tiles.
- You can create the action by these parameters:
- duration, grid size, range, whether shatter on the z axis.
- */
- class CC_DLL ShatteredTiles3D : public TiledGrid3DAction
- {
- public:
- /**
- * @brief Create the action with a range, whether of not to shatter Z vertices, grid size and duration.
- * @param duration Specify the duration of the ShatteredTiles3D action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @param range Specify the range of the shatter effect.
- * @param shatterZ Specify whether shatter on the z axis.
- * @return If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.
- */
- static ShatteredTiles3D* create(float duration, const Size& gridSize, int range, bool shatterZ);
- // Override
- virtual ShatteredTiles3D* clone() const override;
- virtual void update(float time) override;
-
- CC_CONSTRUCTOR_ACCESS:
- ShatteredTiles3D() {}
- virtual ~ShatteredTiles3D() {}
- /**
- @brief Initializes the action with a range, shatter Z vertices, grid size and duration.
- @param duration Specify the duration of the ShatteredTiles3D action. It's a value in seconds.
- @param gridSize Specify the size of the grid.
- @param range Specify the range of the shatter effect.
- @param shatterZ Specify whether shake on the z axis.
- @return If the Initialization success, return true; otherwise, return false.
- */
- bool initWithDuration(float duration, const Size& gridSize, int range, bool shatterZ);
- protected:
- int _randrange;
- bool _once;
- bool _shatterZ;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(ShatteredTiles3D);
- };
- struct Tile;
- /**
- @brief ShuffleTiles action.
- @details This action make the target node shuffle with many tiles in random order.
- You can create the action by these parameters:
- duration, grid size, the random seed.
- */
- class CC_DLL ShuffleTiles : public TiledGrid3DAction
- {
- public:
- /**
- * @brief Create the action with grid size, random seed and duration.
- * @param duration Specify the duration of the ShuffleTiles action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @param seed Specify the random seed.
- * @return If the creation success, return a pointer of ShuffleTiles action; otherwise, return nil.
- */
- static ShuffleTiles* create(float duration, const Size& gridSize, unsigned int seed);
- void shuffle(unsigned int *array, unsigned int len);
- Size getDelta(const Size& pos) const;
- void placeTile(const Vec2& pos, Tile *t);
- // Overrides
- virtual void startWithTarget(Node *target) override;
- virtual void update(float time) override;
- virtual ShuffleTiles* clone() const override;
-
- CC_CONSTRUCTOR_ACCESS:
- ShuffleTiles() {}
- virtual ~ShuffleTiles();
- /**
- * @brief Initializes the action with grid size, random seed and duration.
- * @param duration Specify the duration of the ShuffleTiles action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @param seed Specify the random seed.
- * @return If the Initialization success, return true; otherwise, return false.
- */
- bool initWithDuration(float duration, const Size& gridSize, unsigned int seed);
- protected:
- unsigned int _seed;
- unsigned int _tilesCount;
- unsigned int* _tilesOrder;
- Tile* _tiles;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(ShuffleTiles);
- };
- /**
- @brief FadeOutTRTiles action.
- @details Fades out the target node with many tiles from Bottom-Left to Top-Right.
- */
- class CC_DLL FadeOutTRTiles : public TiledGrid3DAction
- {
- public:
- /**
- * @brief Create the action with the grid size and the duration.
- * @param duration Specify the duration of the FadeOutTRTiles action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @return If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.
- */
- static FadeOutTRTiles* create(float duration, const Size& gridSize);
- /**
- @brief Calculate the percentage a tile should be shown.
- @param pos The position index of the tile.
- @param time The current percentage of the action.
- @return Return the percentage the tile should be shown.
- */
- virtual float testFunc(const Size& pos, float time);
- /**
- @brief Show the tile at specified position.
- @param pos The position index of the tile should be shown.
- */
- void turnOnTile(const Vec2& pos);
- /**
- @brief Hide the tile at specified position.
- @param pos The position index of the tile should be hide.
- */
- void turnOffTile(const Vec2& pos);
- /**
- @brief Show part of the tile.
- @param pos The position index of the tile should be shown.
- @param distance The percentage that the tile should be shown.
- */
- virtual void transformTile(const Vec2& pos, float distance);
- // Overrides
- virtual void update(float time) override;
- virtual FadeOutTRTiles* clone() const override;
- CC_CONSTRUCTOR_ACCESS:
- FadeOutTRTiles() {}
- virtual ~FadeOutTRTiles() {}
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(FadeOutTRTiles);
- };
- /**
- @brief FadeOutBLTiles action.
- @details Fades out the target node with many tiles from Top-Right to Bottom-Left.
- */
- class CC_DLL FadeOutBLTiles : public FadeOutTRTiles
- {
- public:
- /**
- * @brief Create the action with the grid size and the duration.
- * @param duration Specify the duration of the FadeOutBLTiles action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @return If the creation success, return a pointer of FadeOutBLTiles action; otherwise, return nil.
- */
- static FadeOutBLTiles* create(float duration, const Size& gridSize);
- // Overrides
- virtual float testFunc(const Size& pos, float time) override;
- virtual FadeOutBLTiles* clone() const override;
- CC_CONSTRUCTOR_ACCESS:
- FadeOutBLTiles() {}
- virtual ~FadeOutBLTiles() {}
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(FadeOutBLTiles);
- };
- /**
- @brief FadeOutUpTiles action.
- @details Fades out the target node with many tiles from bottom to top.
- */
- class CC_DLL FadeOutUpTiles : public FadeOutTRTiles
- {
- public:
- /**
- * @brief Create the action with the grid size and the duration.
- * @param duration Specify the duration of the FadeOutUpTiles action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @return If the creation success, return a pointer of FadeOutUpTiles action; otherwise, return nil.
- */
- static FadeOutUpTiles* create(float duration, const Size& gridSize);
- virtual void transformTile(const Vec2& pos, float distance) override;
- // Overrides
- virtual FadeOutUpTiles* clone() const override;
- virtual float testFunc(const Size& pos, float time) override;
- CC_CONSTRUCTOR_ACCESS:
- FadeOutUpTiles() {}
- virtual ~FadeOutUpTiles() {}
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(FadeOutUpTiles);
- };
- /**
- @brief FadeOutDownTiles action.
- @details Fades out the target node with many tiles from top to bottom.
- */
- class CC_DLL FadeOutDownTiles : public FadeOutUpTiles
- {
- public:
- /**
- * @brief Create the action with the grid size and the duration.
- * @param duration Specify the duration of the FadeOutDownTiles action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @return If the creation success, return a pointer of FadeOutDownTiles action; otherwise, return nil.
- */
- static FadeOutDownTiles* create(float duration, const Size& gridSize);
- // Overrides
- virtual FadeOutDownTiles* clone() const override;
- virtual float testFunc(const Size& pos, float time) override;
- CC_CONSTRUCTOR_ACCESS:
- FadeOutDownTiles() {}
- virtual ~FadeOutDownTiles() {}
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(FadeOutDownTiles);
- };
- /**
- @brief TurnOffTiles action.
- @details Turn off the target node with many tiles in random order.
- */
- class CC_DLL TurnOffTiles : public TiledGrid3DAction
- {
- public:
- /**
- * @brief Create the action with the grid size and the duration.
- * @param duration Specify the duration of the TurnOffTiles action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @return If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.
- */
- static TurnOffTiles* create(float duration, const Size& gridSize);
- /**
- * @brief Create the action with the grid size and the duration.
- * @param duration Specify the duration of the TurnOffTiles action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @param seed Specify the random seed.
- * @return If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.
- */
- static TurnOffTiles* create(float duration, const Size& gridSize, unsigned int seed);
- /**
- @brief Shuffle the array specified.
- @param array The array will be shuffled.
- @param len The size of the array.
- */
- void shuffle(unsigned int *array, unsigned int len);
- /**
- @brief Show the tile at specified position.
- @param pos The position index of the tile should be shown.
- */
- void turnOnTile(const Vec2& pos);
- /**
- @brief Hide the tile at specified position.
- @param pos The position index of the tile should be hide.
- */
- void turnOffTile(const Vec2& pos);
- // Overrides
- virtual TurnOffTiles* clone() const override;
- virtual void startWithTarget(Node *target) override;
- virtual void update(float time) override;
-
- CC_CONSTRUCTOR_ACCESS:
- TurnOffTiles() {}
- virtual ~TurnOffTiles();
- /**
- * @brief Initializes the action with grid size, random seed and duration.
- * @param duration Specify the duration of the TurnOffTiles action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @param seed Specify the random seed.
- * @return If the Initialization success, return true; otherwise, return false.
- */
- bool initWithDuration(float duration, const Size& gridSize, unsigned int seed);
- protected:
- unsigned int _seed;
- unsigned int _tilesCount;
- unsigned int* _tilesOrder;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(TurnOffTiles);
- };
- /**
- @brief WavesTiles3D action.
- @details This action wave the target node with many tiles.
- */
- class CC_DLL WavesTiles3D : public TiledGrid3DAction
- {
- public:
- /**
- * @brief Create the action with a number of waves, the waves amplitude, the grid size and the duration.
- * @param duration Specify the duration of the WavesTiles3D action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @param waves Specify the waves count of the WavesTiles3D action.
- * @param amplitude Specify the amplitude of the WavesTiles3D action.
- * @return If the creation success, return a pointer of WavesTiles3D action; otherwise, return nil.
- */
- static WavesTiles3D* create(float duration, const Size& gridSize, unsigned int waves, float amplitude);
- /**
- @brief Get the amplitude of the effect.
- @return Return the amplitude of the effect.
- */
- float getAmplitude() const { return _amplitude; }
- /**
- @brief Set the amplitude to the effect.
- @param amplitude The value of amplitude will be set.
- */
- void setAmplitude(float amplitude) { _amplitude = amplitude; }
- /**
- @brief Get the amplitude rate of the effect.
- @return Return the amplitude rate of the effect.
- */
- float getAmplitudeRate() const { return _amplitudeRate; }
- /**
- @brief Set the amplitude rate of the effect.
- @param amplitudeRate The value of amplitude rate will be set.
- */
- void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
- // Override
- virtual WavesTiles3D* clone() const override;
- virtual void update(float time) override;
-
- CC_CONSTRUCTOR_ACCESS:
- WavesTiles3D() {}
- virtual ~WavesTiles3D() {}
- /**
- @brief Initializes an action with duration, grid size, waves count and amplitude.
- @param duration Specify the duration of the WavesTiles3D action. It's a value in seconds.
- @param gridSize Specify the size of the grid.
- @param waves Specify the waves count of the WavesTiles3D action.
- @param amplitude Specify the amplitude of the WavesTiles3D action.
- @return If the initialization success, return true; otherwise, return false.
- */
- bool initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude);
- protected:
- unsigned int _waves;
- float _amplitude;
- float _amplitudeRate;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(WavesTiles3D);
- };
- /**
- @brief JumpTiles3D action.
- @details Move the tiles of a target node across the Z axis.
- */
- class CC_DLL JumpTiles3D : public TiledGrid3DAction
- {
- public:
- /**
- * @brief Create the action with the number of jumps, the sin amplitude, the grid size and the duration.
- * @param duration Specify the duration of the JumpTiles3D action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @param numberOfJumps Specify the jump tiles count.
- * @param amplitude Specify the amplitude of the JumpTiles3D action.
- * @return If the creation success, return a pointer of JumpTiles3D action; otherwise, return nil.
- */
- static JumpTiles3D* create(float duration, const Size& gridSize, unsigned int numberOfJumps, float amplitude);
- /**
- @brief Get the amplitude of the effect.
- @return Return the amplitude of the effect.
- */
- float getAmplitude() const { return _amplitude; }
- /**
- @brief Set the amplitude to the effect.
- @param amplitude The value of amplitude will be set.
- */
- void setAmplitude(float amplitude) { _amplitude = amplitude; }
- /**
- @brief Get the amplitude rate of the effect.
- @return Return the amplitude rate of the effect.
- */
- float getAmplitudeRate() const { return _amplitudeRate; }
- /**
- @brief Set the amplitude rate of the effect.
- @param amplitudeRate The value of amplitude rate will be set.
- */
- void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
- // Override
- virtual JumpTiles3D* clone() const override;
- virtual void update(float time) override;
-
- CC_CONSTRUCTOR_ACCESS:
- JumpTiles3D() {}
- virtual ~JumpTiles3D() {}
- /**
- * @brief Initializes the action with the number of jumps, the sin amplitude, the grid size and the duration.
- * @param duration Specify the duration of the JumpTiles3D action. It's a value in seconds.
- * @param gridSize Specify the size of the grid.
- * @param numberOfJumps Specify the jump tiles count.
- * @param amplitude Specify the amplitude of the JumpTiles3D action.
- * @return If the initialization success, return true; otherwise, return false.
- */
- bool initWithDuration(float duration, const Size& gridSize, unsigned int numberOfJumps, float amplitude);
- protected:
- unsigned int _jumps;
- float _amplitude;
- float _amplitudeRate;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(JumpTiles3D);
- };
- /**
- @brief SplitRows action.
- @details Split the target node in many rows.
- Then move out some rows from left, move out the other rows from right.
- */
- class CC_DLL SplitRows : public TiledGrid3DAction
- {
- public :
- /**
- * @brief Create the action with the number of rows and the duration.
- * @param duration Specify the duration of the SplitRows action. It's a value in seconds.
- * @param rows Specify the rows count should be split.
- * @return If the creation success, return a pointer of SplitRows action; otherwise, return nil.
- */
- static SplitRows* create(float duration, unsigned int rows);
- // Overrides
- virtual SplitRows* clone() const override;
- virtual void update(float time) override;
- virtual void startWithTarget(Node *target) override;
-
- CC_CONSTRUCTOR_ACCESS:
- SplitRows() {}
- virtual ~SplitRows() {}
- /**
- * @brief Initializes the action with the number rows and the duration.
- * @param duration Specify the duration of the SplitRows action. It's a value in seconds.
- * @param rows Specify the rows count should be split.
- * @return If the creation success, return true; otherwise, return false.
- */
- bool initWithDuration(float duration, unsigned int rows);
- protected:
- unsigned int _rows;
- Size _winSize;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(SplitRows);
- };
- /**
- @brief SplitCols action.
- @details Split the target node in many columns.
- Then move out some columns from top, move out the other columns from bottom.
- */
- class CC_DLL SplitCols : public TiledGrid3DAction
- {
- public:
-
- /**
- * @brief Create the action with the number of columns and the duration.
- * @param duration Specify the duration of the SplitCols action. It's a value in seconds.
- * @param cols Specify the columns count should be split.
- * @return If the creation success, return a pointer of SplitCols action; otherwise, return nil.
- */
- static SplitCols* create(float duration, unsigned int cols);
- // Overrides
- virtual SplitCols* clone() const override;
- /**
- * @param time in seconds
- */
- virtual void update(float time) override;
- virtual void startWithTarget(Node *target) override;
-
- CC_CONSTRUCTOR_ACCESS:
- SplitCols() {}
- virtual ~SplitCols() {}
- /**
- * @brief Initializes the action with the number columns and the duration.
- * @param duration Specify the duration of the SplitCols action. It's a value in seconds.
- * @param cols Specify the columns count should be split.
- * @return If the creation success, return true; otherwise, return false.
- */
- bool initWithDuration(float duration, unsigned int cols);
- protected:
- unsigned int _cols;
- Size _winSize;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(SplitCols);
- };
- // end of actions group
- /// @}
- NS_CC_END
- #endif // __ACTION_CCTILEDGRID_ACTION_H__
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