/*!
@cond GEN_REFERENCE_BOOK
@mainpage cocos2d-x
@image html cocos2dx_portrait.png
@section sec1 About cocos2d-x
cocos2d-x open source project is designed to be a cross-platform 2D game engine for building 2D games, demos and other graphical/interactive mobile applications.
It runs on top of OpenGL 2.0 and OpenGL ES 2.0 and is written in C++.\n
This project is based on the famous "cocos2d-iphone" project.\n
- website: http://www.cocos2d-x.org/
- forum: http://forum.cocos2d-x.org/
- twitter: http://twitter.com/cocos2dx/
- weibo: http://weibo.com/cocos2dx/
- wiki: http://wiki.cocos2d-x.org/
- show cases: http://www.cocos2d-x.org/games
- Tutorials of Cocos2dxSimpleGame
- Installation and First run
- FAQ
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@section sec2 License
Copyright (c) 2010-2012 cocos2d-x.org \n
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
\n
Permission is hereby granted, free of charge, to any person obtaining a copy \n
of this software and associated documentation files (the "Software"), to deal \n
in the Software without restriction, including without limitation the rights \n
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell \n
copies of the Software, and to permit persons to whom the Software is \n
furnished to do so, subject to the following conditions: \n
\n
The above copyright notice and this permission notice shall be included in \n
all copies or substantial portions of the Software. \n
\n
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR \n
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, \n
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE \n
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER \n
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, \n
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN \n
THE SOFTWARE. \n
\n
@section sec3 Get the source code
- Stable version: \n
- publish at http://download.cocos2d-x.org/
- Latest code: \n
- http://github.com/cocos2d/cocos2d-x/
@section sec4 How to contribute
- Fork our repository on github, commit your changes, and send a "pull request" to us. We will merge your contribution to master
- Suggestion, bug fixes, and improvements are highly appreciated.
@endcond
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