/**************************************************************************** Copyright (c) 2013-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCSYNC_TASK_POOL_H_ #define __CCSYNC_TASK_POOL_H_ #include "platform/CCPlatformMacros.h" #include "base/CCDirector.h" #include "base/CCScheduler.h" #include #include #include #include #include #include #include #include #include /** * @addtogroup base * @{ */ NS_CC_BEGIN /** * @class AsyncTaskPool * @brief This class allows to perform background operations without having to manipulate threads. * @js NA */ class CC_DLL AsyncTaskPool { public: typedef std::function TaskCallBack; enum class TaskType { TASK_IO, TASK_NETWORK, TASK_OTHER, TASK_MAX_TYPE, }; /** * Returns the shared instance of the async task pool. */ static AsyncTaskPool* getInstance(); /** * Destroys the async task pool. */ static void destroyInstance(); /** @deprecated Use method destroyInstance() instead. */ CC_DEPRECATED_ATTRIBUTE static void destoryInstance() { return destroyInstance(); } /** * Stop tasks. * * @param type Task type you want to stop. */ void stopTasks(TaskType type); /** * Enqueue a asynchronous task. * * @param type task type is io task, network task or others, each type of task has a thread to deal with it. * @param callback callback when the task is finished. The callback is called in the main thread instead of task thread. * @param callbackParam parameter used by the callback. * @param task: task can be lambda function to be performed off thread. * @lua NA */ void enqueue(TaskType type, TaskCallBack callback, void* callbackParam, std::function task); /** * Enqueue a asynchronous task. * * @param type task type is io task, network task or others, each type of task has a thread to deal with it. * @param task: task can be lambda function to be performed off thread. * @lua NA */ void enqueue(AsyncTaskPool::TaskType type, std::function task); CC_CONSTRUCTOR_ACCESS: AsyncTaskPool(); ~AsyncTaskPool(); protected: // thread tasks internally used class ThreadTasks { struct AsyncTaskCallBack { TaskCallBack callback; void* callbackParam; }; public: ThreadTasks() : _stop(false) { _thread = std::thread( [this] { for(;;) { std::function task; AsyncTaskCallBack callback; { std::unique_lock lock(this->_queueMutex); this->_condition.wait(lock, [this]{ return this->_stop || !this->_tasks.empty(); }); if(this->_stop && this->_tasks.empty()) return; task = std::move(this->_tasks.front()); callback = std::move(this->_taskCallBacks.front()); this->_tasks.pop(); this->_taskCallBacks.pop(); } task(); Director::getInstance()->getScheduler()->performFunctionInCocosThread(std::bind(callback.callback, callback.callbackParam)); } } ); } ~ThreadTasks() { { std::unique_lock lock(_queueMutex); _stop = true; while(_tasks.size()) _tasks.pop(); while (_taskCallBacks.size()) _taskCallBacks.pop(); } _condition.notify_all(); _thread.join(); } void clear() { std::unique_lock lock(_queueMutex); while(_tasks.size()) _tasks.pop(); while (_taskCallBacks.size()) _taskCallBacks.pop(); } void enqueue(TaskCallBack callback, void* callbackParam, std::function task) { AsyncTaskCallBack taskCallBack; taskCallBack.callback = std::move(callback); taskCallBack.callbackParam = callbackParam; { std::unique_lock lock(_queueMutex); // don't allow enqueueing after stopping the pool if(_stop) { CC_ASSERT(0 && "already stop"); return; } _tasks.push(std::move(task)); _taskCallBacks.push(std::move(taskCallBack)); } _condition.notify_one(); } private: // need to keep track of thread so we can join them std::thread _thread; // the task queue std::queue< std::function > _tasks; std::queue _taskCallBacks; // synchronization std::mutex _queueMutex; std::condition_variable _condition; bool _stop; }; //tasks ThreadTasks _threadTasks[int(TaskType::TASK_MAX_TYPE)]; static AsyncTaskPool* s_asyncTaskPool; }; inline void AsyncTaskPool::stopTasks(TaskType type) { auto& threadTask = _threadTasks[(int)type]; threadTask.clear(); } inline void AsyncTaskPool::enqueue(AsyncTaskPool::TaskType type, TaskCallBack callback, void* callbackParam, std::function task) { auto& threadTask = _threadTasks[(int)type]; threadTask.enqueue(std::move(callback), callbackParam, std::move(task)); } inline void AsyncTaskPool::enqueue(AsyncTaskPool::TaskType type, std::function task) { enqueue(type, [](void*) {}, nullptr, std::move(task)); } NS_CC_END // end group /// @} #endif //__CCSYNC_TASK_POOL_H_