#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2014 martell malone # Copyright (c) 2015-2017 Chukong Technologies Inc. # # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ # this CMakeLists is to generate Cocos2d-x Engine Library # build libcocos2d # build luacocos2d if BUILD_LUA_LIBS=ON # build jscocos2d if BUILD_JS_LIBS=ON # The version number set(COCOS2D_X_VERSION 3.17) set(COCOS_CORE_LIB cocos2d) if(WINDOWS) add_definitions(-DUNICODE -D_UNICODE) endif() include(2d/CMakeLists.txt) include(3d/CMakeLists.txt) include(platform/CMakeLists.txt) include(physics/CMakeLists.txt) include(physics3d/CMakeLists.txt) include(math/CMakeLists.txt) include(navmesh/CMakeLists.txt) include(renderer/CMakeLists.txt) include(vr/CMakeLists.txt) include(base/CMakeLists.txt) include(deprecated/CMakeLists.txt) include(ui/CMakeLists.txt) include(network/CMakeLists.txt) include(audio/CMakeLists.txt) include(storage/CMakeLists.txt) if(BUILD_EDITOR_COCOSBUILDER) include(editor-support/cocosbuilder/CMakeLists.txt) set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CCB_SRC} ${COCOS_CCB_HEADER}) endif(BUILD_EDITOR_COCOSBUILDER) if(BUILD_EDITOR_COCOSTUDIO) include(editor-support/cocostudio/CMakeLists.txt) set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CS_SRC} ${COCOS_CS_HEADER}) endif(BUILD_EDITOR_COCOSTUDIO) if(BUILD_EDITOR_SPINE) include(editor-support/spine/CMakeLists.txt) set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_SPINE_SRC} ${COCOS_SPINE_HEADER}) endif(BUILD_EDITOR_SPINE) if(BUILD_EXTENSIONS) include(../extensions/CMakeLists.txt) endif(BUILD_EXTENSIONS) set(COCOS_HEADER cocos2d.h ${COCOS_2D_HEADER} ${COCOS_3D_HEADER} ${COCOS_PLATFORM_HEADER} ${COCOS_PHYSICS_HEADER} ${COCOS_PHYSICS3D_HEADER} ${COCOS_MATH_HEADER} ${COCOS_NAVMESH_HEADER} ${COCOS_RENDERER_HEADER} ${COCOS_VR_HEADER} ${COCOS_BASE_HEADER} ${COCOS_AUDIO_HEADER} ${COCOS_UI_HEADER} ${COCOS_DEPRECATED_HEADER} ${COCOS_NETWORK_HEADER} ${COCOS_EDITOR_SUPPORT_HEADER} ${COCOS_EXTENSIONS_HEADER} ${COCOS_STORAGE_HEADER} ) set(COCOS_SRC cocos2d.cpp ${COCOS_2D_SRC} ${COCOS_3D_SRC} ${COCOS_PLATFORM_SRC} ${COCOS_PHYSICS_SRC} ${COCOS_PHYSICS3D_SRC} ${COCOS_MATH_SRC} ${COCOS_NAVMESH_SRC} ${COCOS_RENDERER_SRC} ${COCOS_VR_SRC} ${COCOS_BASE_SRC} ${COCOS_AUDIO_SRC} ${COCOS_UI_SRC} ${COCOS_DEPRECATED_SRC} ${COCOS_NETWORK_SRC} ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_EXTENSIONS_SRC} ${COCOS_STORAGE_SRC} ) #todo: provide prebuild versions of the xx libs for all platforms include_directories(../external/xxtea) include_directories(../external/clipper) list(APPEND COCOS_SRC ${COCOS_HEADER}) add_library(cocos2d ${COCOS_SRC}) # use necessary external libs and system libs include(CocosUseLibs) target_use_cocos2d_depend_libs(cocos2d) set_target_properties(cocos2d PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" VERSION "${COCOS2D_X_VERSION}" FOLDER "Internal" ) # set custom target: prebuilt, to copy all libs to prebuilt libs folder if(GEN_COCOS_PREBUILT) add_custom_target(prebuilt ALL) add_dependencies(prebuilt cocos2d) set_target_properties(prebuilt PROPERTIES FOLDER "Internal" ) add_custom_command(TARGET "prebuilt" POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_BINARY_DIR}/lib" "${COCOS_PREBUILT_PATH}" COMMENT "copy library directory:${CMAKE_BINARY_DIR}/lib to directory:${COCOS_PREBUILT_PATH}" ) if(BUILD_LUA_LIBS) add_dependencies(prebuilt luacocos2d) endif() if(BUILD_JS_LIBS) add_dependencies(prebuilt jscocos2d) endif() if(BUILD_SIMU_LIB AND (MACOSX OR WINDOWS)) add_dependencies(prebuilt simulator) endif() endif() ## Lua bindings lib if(BUILD_LUA_LIBS) add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/scripting/lua-bindings ${ENGINE_BINARY_PATH}/cocos/lua-bindings) endif() ## JS bindings lib if(BUILD_JS_LIBS) add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/scripting/js-bindings ${ENGINE_BINARY_PATH}/cocos/js-bindings) endif() # simulator if(BUILD_SIMU_LIB AND (MACOSX OR WINDOWS)) add_subdirectory(${COCOS2DX_ROOT_PATH}/tools/simulator/libsimulator ${ENGINE_BINARY_PATH}/cocos/libsimulator) endif() if(XCODE OR VS) cocos_mark_code_files("cocos2d") endif()