/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software * Copyright (c) 2012 cocos2d-x.org * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "CCPhysicsDebugNode.h" #if CC_ENABLE_CHIPMUNK_INTEGRATION #include "chipmunk/chipmunk_private.h" #endif #include "base/ccTypes.h" #include "math/CCGeometry.h" #include #include #include #include #include NS_CC_EXT_BEGIN #if CC_ENABLE_CHIPMUNK_INTEGRATION /* IMPORTANT - READ ME! This file sets pokes around in the private API a lot to provide efficient debug rendering given nothing more than reference to a Chipmunk space. It is not recommended to write rendering code like this in your own games as the private API may change with little or no warning. */ static Color4F ColorForBody(cpBody *body) { if (CP_BODY_TYPE_STATIC == cpBodyGetType(body) || cpBodyIsSleeping(body)) { return Color4F(0.5f, 0.5f, 0.5f ,0.5f); } else if (body->sleeping.idleTime > cpBodyGetSpace(body)->sleepTimeThreshold) { return Color4F(0.33f, 0.33f, 0.33f, 0.5f); } else { return Color4F(1.0f, 0.0f, 0.0f, 0.5f); } } static Vec2 cpVert2Point(const cpVect &vert) { return Vec2(vert.x, vert.y); } static void DrawShape(cpShape *shape, DrawNode *renderer) { cpBody *body = cpShapeGetBody(shape); Color4F color = ColorForBody(body); switch (shape->CP_PRIVATE(klass)->type) { case CP_CIRCLE_SHAPE: { cpCircleShape *circle = (cpCircleShape *)shape; cpVect center = circle->tc; cpFloat radius = circle->r; renderer->drawDot(cpVert2Point(center), cpfmax(radius, 1.0), color); renderer->drawSegment(cpVert2Point(center), cpVert2Point(cpvadd(center, cpvmult(cpBodyGetRotation(body), radius))), 1.0, color); } break; case CP_SEGMENT_SHAPE: { cpSegmentShape *seg = (cpSegmentShape *)shape; renderer->drawSegment(cpVert2Point(seg->ta), cpVert2Point(seg->tb), cpfmax(seg->r, 2.0), color); } break; case CP_POLY_SHAPE: { cpPolyShape* poly = (cpPolyShape*)shape; Color4F line = color; line.a = cpflerp(color.a, 1.0, 0.5); int num = poly->count; Vec2* pPoints = new (std::nothrow) Vec2[num]; for(int i=0;iplanes[i].v0); renderer->drawPolygon(pPoints, num, color, 1.0, line); CC_SAFE_DELETE_ARRAY(pPoints); } break; default: cpAssertHard(false, "Bad assertion in DrawShape()"); } } static Color4F CONSTRAINT_COLOR(0, 1, 0, 0.5); static void DrawConstraint(cpConstraint *constraint, DrawNode *renderer) { cpBody *body_a = cpConstraintGetBodyA(constraint); cpBody *body_b = cpConstraintGetBodyB(constraint); if(cpConstraintIsPinJoint(constraint)) { cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpPinJointGetAnchorA(constraint), cpBodyGetRotation(body_a))); cpVect b = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpPinJointGetAnchorB(constraint), cpBodyGetRotation(body_b))); renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR); renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR); renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR); } else if(cpConstraintIsSlideJoint(constraint)) { cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpSlideJointGetAnchorA(constraint), cpBodyGetRotation(body_a))); cpVect b = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpSlideJointGetAnchorB(constraint), cpBodyGetRotation(body_b))); renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR); renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR); renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR); } else if(cpConstraintIsPivotJoint(constraint)) { cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpPivotJointGetAnchorA(constraint), cpBodyGetRotation(body_a))); cpVect b = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpPivotJointGetAnchorB(constraint), cpBodyGetRotation(body_b))); renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR); renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR); } else if(cpConstraintIsGrooveJoint(constraint)) { cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpGrooveJointGetGrooveA(constraint), cpBodyGetRotation(body_a))); cpVect b = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpGrooveJointGetGrooveB(constraint), cpBodyGetRotation(body_a))); cpVect c = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpGrooveJointGetAnchorB(constraint), cpBodyGetRotation(body_b))); renderer->drawDot(cpVert2Point(c), 3.0, CONSTRAINT_COLOR); renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR); } else if(cpConstraintIsDampedSpring(constraint)) { // TODO: uninplemented } else { // printf("Cannot draw constraint\n"); } } #endif // #if CC_ENABLE_CHIPMUNK_INTEGRATION // implementation of PhysicsDebugNode void PhysicsDebugNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) { if (! _spacePtr) { return; } #if CC_ENABLE_CHIPMUNK_INTEGRATION // clear the shapes information before draw current shapes. DrawNode::clear(); cpSpaceEachShape(_spacePtr, (cpSpaceShapeIteratorFunc)DrawShape, this); cpSpaceEachConstraint(_spacePtr, (cpSpaceConstraintIteratorFunc)DrawConstraint, this); DrawNode::draw(renderer, transform, flags); #endif } PhysicsDebugNode::PhysicsDebugNode() : _spacePtr(nullptr) {} PhysicsDebugNode* PhysicsDebugNode::create(cpSpace *space) { PhysicsDebugNode *node = new (std::nothrow) PhysicsDebugNode(); if (node) { node->init(); #if CC_ENABLE_CHIPMUNK_INTEGRATION node->_spacePtr = space; #else CCASSERT(false, "CC_ENABLE_CHIPMUNK_INTEGRATION was not enabled!"); #endif node->autorelease(); } else { CC_SAFE_DELETE(node); } return node; } PhysicsDebugNode::~PhysicsDebugNode() { } cpSpace* PhysicsDebugNode::getSpace() const { #if CC_ENABLE_CHIPMUNK_INTEGRATION return _spacePtr; #else CCASSERT(false, "Can't call chipmunk methods when Chipmunk is disabled"); return nullptr; #endif } void PhysicsDebugNode::setSpace(cpSpace *space) { #if CC_ENABLE_CHIPMUNK_INTEGRATION _spacePtr = space; #else CCASSERT(false, "Can't call chipmunk methods when Chipmunk is disabled"); #endif } NS_CC_EXT_END