/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "2d/CCAnimation.h" #include "renderer/CCTextureCache.h" #include "renderer/CCTexture2D.h" #include "base/CCDirector.h" NS_CC_BEGIN AnimationFrame* AnimationFrame::create(SpriteFrame* spriteFrame, float delayUnits, const ValueMap& userInfo) { auto ret = new (std::nothrow) AnimationFrame(); if (ret && ret->initWithSpriteFrame(spriteFrame, delayUnits, userInfo)) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } return ret; } AnimationFrame::AnimationFrame() : _spriteFrame(nullptr) , _delayUnits(0.0f) { } bool AnimationFrame::initWithSpriteFrame(SpriteFrame* spriteFrame, float delayUnits, const ValueMap& userInfo) { setSpriteFrame(spriteFrame); setDelayUnits(delayUnits); setUserInfo(userInfo); return true; } AnimationFrame::~AnimationFrame() { CCLOGINFO( "deallocing AnimationFrame: %p", this); CC_SAFE_RELEASE(_spriteFrame); } AnimationFrame* AnimationFrame::clone() const { // no copy constructor auto frame = new (std::nothrow) AnimationFrame(); frame->initWithSpriteFrame(_spriteFrame->clone(), _delayUnits, _userInfo); frame->autorelease(); return frame; } // implementation of Animation Animation* Animation::create() { Animation *animation = new (std::nothrow) Animation(); animation->init(); animation->autorelease(); return animation; } Animation* Animation::createWithSpriteFrames(const Vector& frames, float delay/* = 0.0f*/, unsigned int loops/* = 1*/) { Animation *animation = new (std::nothrow) Animation(); animation->initWithSpriteFrames(frames, delay, loops); animation->autorelease(); return animation; } Animation* Animation::create(const Vector& arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops /* = 1 */) { Animation *animation = new (std::nothrow) Animation(); animation->initWithAnimationFrames(arrayOfAnimationFrameNames, delayPerUnit, loops); animation->autorelease(); return animation; } bool Animation::init() { _loops = 1; _delayPerUnit = 0.0f; return true; } bool Animation::initWithSpriteFrames(const Vector& frames, float delay/* = 0.0f*/, unsigned int loops/* = 1*/) { _delayPerUnit = delay; _loops = loops; for (auto& spriteFrame : frames) { auto animFrame = AnimationFrame::create(spriteFrame, 1, ValueMap()); _frames.pushBack(animFrame); _totalDelayUnits++; } return true; } bool Animation::initWithAnimationFrames(const Vector& arrayOfAnimationFrames, float delayPerUnit, unsigned int loops) { _delayPerUnit = delayPerUnit; _loops = loops; setFrames(arrayOfAnimationFrames); for (auto& animFrame : _frames) { _totalDelayUnits += animFrame->getDelayUnits(); } return true; } Animation::Animation() : _totalDelayUnits(0.0f) , _delayPerUnit(0.0f) , _duration(0.0f) , _restoreOriginalFrame(false) , _loops(0) { } Animation::~Animation(void) { CCLOGINFO("deallocing Animation: %p", this); } void Animation::addSpriteFrame(SpriteFrame* spriteFrame) { AnimationFrame *animFrame = AnimationFrame::create(spriteFrame, 1.0f, ValueMap()); _frames.pushBack(animFrame); // update duration _totalDelayUnits++; } void Animation::addSpriteFrameWithFile(const std::string& filename) { Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(filename); Rect rect = Rect::ZERO; rect.size = texture->getContentSize(); SpriteFrame *frame = SpriteFrame::createWithTexture(texture, rect); addSpriteFrame(frame); } void Animation::addSpriteFrameWithTexture(Texture2D *pobTexture, const Rect& rect) { SpriteFrame *frame = SpriteFrame::createWithTexture(pobTexture, rect); addSpriteFrame(frame); } float Animation::getDuration(void) const { return _totalDelayUnits * _delayPerUnit; } Animation* Animation::clone() const { // no copy constructor auto a = new (std::nothrow) Animation(); a->initWithAnimationFrames(_frames, _delayPerUnit, _loops); a->setRestoreOriginalFrame(_restoreOriginalFrame); a->autorelease(); return a; } NS_CC_END