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- import GameManagerBase from 'GameManagerBase'
- import GameConstant from 'GameConstant'
- import HNScenceManager from 'HNScenceManager'
- module.exports = ( function () {
- var HNGameManager = GameManagerBase.Instance();
- var ScenceManager = HNScenceManager.Instance();
- HNGameManager.CreateGame = function (wKindID) {
- return ScenceManager.CreateGame(wKindID);
- };
- HNGameManager.loadGameBaseData = function (wKindID) {
- var callBack = function(gameNode){
- HNGameManager.CreateKernel();
- }
-
- ScenceManager.loadGameBaseData(wKindID, callBack);
- };
- HNGameManager.startXZDDRecord = function (recordData, wKindID) {
- var self = this;
- var callBack = function(gameNode){
- var pKernelSink = self.CreateGame(wKindID);
- pKernelSink.KindID = wKindID;
- pKernelSink.startRecord(recordData);
- }
- };
- return HNGameManager;
- })()
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